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Defend the Gate v0.5.7

Classic Tower Defense Game, where you play as an Archer to defend the Gate. · By iN-Studio

Not on my watch.. orcs!

A topic by 2 Nerdy Nerds created 25 days ago Views: 34 Replies: 1
Viewing posts 1 to 2

Congrats on putting this together!

  • Music is a banger. seems it doesnt loop though so maybe just adding a fade out at the end and a fade in at the beginning could help!
  • Castle sprite seems to be a bit blurred maybe due to it being a lower resolution.
  • It seems I can click the "spawn archer" but nothing happened.
  • I initially did not realize the red circle was the castle health as it looked like a button to me.
  • Even if it does not shoot as fast, it would be cool if you could hold down mouse one to fire continuously.
  • I love that enemies get knocked back a bit when hit, helps sell the impact. Maybe some hit flashes and sprite deformation would help it feel even more impactful. Maybe with some sound effects also.
  • The fact you can wait as much as you want between waves means you can always wait for a full stamina. Not sure if that was intended but just thought id mention it.
  • The energy consumable might make more sense if it matches the color of the energy bar (yellow) to tie them both together.
  • Can the red coins only buy arrows? If so, could you just award arrows instead? Maybe you're planning to use this for other stuff also.
  • I'm not quite sure what the clock power up does.
  • It might be unnecessary to have both player health and castle health since castle only gets hit after you die. Again maybe you have other plans here I'm not seeing.
  • Would be awesome to upgrade your stamina and such as you go along. 
  • Maybe some ranged enemies to make your life difficult!
  • Looking forward to see all the ideas you have for the game.

Amazing stuff. I really hope you keep going and show us more. <3 <3

Developer

hi 2NerdyNerds,

thank you very much for the feedback. I will try to answer them all :).

  •   Music is a wip and will be put into a loop which seamless joins together.
  •   Castle will be fixed in the next version.
  • The Spawn Archer Button is there for when your Archer dies, so you can respawn him.
  •  I will try to integrate the healthbar for the Tower better.
  •  I will implement it in the next version. It's a nice feature to make the player look more for the energy-level.
  •  Animations will be done for all. I try to implement as much as i can.
  •  It's better to let the player choose the next wave, the waves will getting bigger and bigger. until 100 enemies comes in one wave. in the first wave it seems a huge bonus for the player, but it will be not so much in the late game.
  •  The icons are not final. Right now i just choosed ones which were already in the sprite-sheet. I want to find better ones.
  •  That's a bug, the coins should be golden. Later you can buy more with it.
  •  The clock is a buff which sets the recharge rate for the energy higher for 5 seconds.
  •  The castle has a health-bar so when the hero dies you know if you can still be successful with the round or switch the hero.
  •  Later you can buy upgrades with the coins for energy/health.
  •  There are some more enemies already in the game, but not available at this moment. There are range, tanks and some surprise enemies ;)

Thank you for the feedback. I will keep you updated.