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SWAP BOX sea world

A topic by Blower Pot created Apr 25, 2024 Views: 116 Replies: 1
Viewing posts 1 to 2
(3 edits)

SWAP BOX, that large PuzzleScript game, have gotten another update. And a good one!

So. Ever saw a world in a PuzzleScript game? No? We'll, I managed to code a unique floor to it, and made a differently-working equivalent of the world 1 holes, the sea. It making most objects to sink, turning into platforms.

But one can swim through such waters, and is purple. The SWIM BOX!

It can walk through water after passing through a shore, but gets back to land upon touching a rock floor. Also, pillars take the purpose of the holes in this world, being solid.

Also, Sara the Sign is around each levels. Can you find her all those times? If you care to, of course. She is a bonus and easter egg. Each appearance, she says a different dialogue or even a tip some times.

This is a big update, but SWIM BOX took me the MOST time to make it work. Also, if you wonder how I did the unique floor, I actually coded them to if there are sea world tiles into the grass world (world 1) ones into world 2 tiles, so avoid there having a world 1 tile into world 2, which will instead cause every world 1 tile to be converted into a world 2 one if there is at least one world 2 tile. It as pretty easy,  but was all I could do. So sorry if you see the world1 tile when something appears there, some times. They only get converted when you makes your move, same for the shores appearing, and I don't want to put that "Real-time" thing cause I want enemies act to your movements like in BABA IS YOU. Yeah, those stuffs were kinda based on this game, but the wait feature was the most based on that game. It'll be non-realtime so it gets more of puzzle and not like a timing stuff.

Update, for now, I'll expand the grass world. So  I'll leave he sea world with only 2 levels for now, not only this. I'm also working on maybe one of the trippiest mechanics I ever did, world blocks, which when pushed into the world block targets, the world block will change the level to be like the world it represents. But I only did a world block for world 1, and I'm trying to make it work. So for example, sea will turn into a hole, the sea world's tiles will turn into grass world tiles, or objects made for world 2 will turn into their closest equivalent, or another object that could replace them simply. I hope you like this feature cause I find it just crazy, and I hope you also think so.