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Autonauts

Make and teach robots to automate the world! · By Denki

Objects in the next version of Autonauts

A topic by gmrose9 created Jan 07, 2019 Views: 510 Replies: 5
Viewing posts 1 to 2

Hi Aaron and Gary.  This week, I have been admiring and studying "that mahoosive technology tree timeline flowchart" for the next version of Autonauts that you posted about early in 2018.   I think that each item listed in that tree (other than some of the category levels) probably corresponds to game objects that bots can interact with in the game and which you two have been working to develop for it.  I have counted those items and the number I found was about 500 objects.  Does that number seem close to the number of objects you are developing?  Without spending a lot of time finding out, could you estimate the percentage of those objects that you feel have their programming completed so far?

I know that along with doing the programming for the next version that you are also working to find a publisher for the game.  I can understand how that is a different challenge from developing this amazing game.  Working well with code and working well with other companies' legal and bargaining teams are distinct skills,  but I have confidence that you will succeed.

Thank you for all you have done.  Good Luck.

Developer

Hmm. Quite a few of those have been done but I'm not really sure of the exact number. When the next version comes out we'll only be going up to, but not including, the Steam Age so a lot of the things on that chart won't be available until a later release. We've pretty much completed all the objects we plan on releasing in the next version and right now we're spending a lot of time improving balance and structure. But we've still got a long way to go :)

Thanks!

Thank you for that information.  Regarding your statement "When the next version comes out we'll only be going up to, but not including, the Steam Age...", in the current version, the only object that I think could be included in the "Steam Age" is the Steam Bot.

I recall that in other postings you have said that for the next version, instead of Basic Bots and Steam Bots there are only combinations of the 3 bot parts: Head, Body, and Drive, each of which could be different "Mk" versions.  I liked the Steam Bots in the current version because they did not need to be "wound" and they could collect the fuel that they need to run (such as logs) by themselves rather than depending on others.  In my game, I set up Steam Bots to do all of the winding of the Basic Bots.

In the next version, will Bots still need to be wound by others or can they somehow get their own fuel similar to how the Steam Bots did?

Developer

Yes, we don't really have an equivalent of the Steam Bot in the next version, we'll only have Mk1 and Mk2 bot parts which require winding, but Mk3 will probably be like the old Steam Bot and will appear in a subsequent version. We'll also be adding lots of Steam Age related buildings and activities.

I'm sorry to hear that there won't be "an equivalent of the Steam Bot in the next version".  I recall spending a lot of time creating multiple Basic Bots in the current version that could wind other bots and each other.  I found sometimes that if I only had two Basic Bots winding other bots in an area that was not being watched, that after I came back to look at that area after several minutes, all of the bots had run down already, including the two who should have been winding them and each other.  Having the Steam Bots overcame that issue.  Hopefully, when you create the Mk3 in the subsequent version, it will not need to be wound and will appear in an early subsequent version.  Thank you.

Developer

Yes, we appreciate the value of Steam Bots being able to self fuel. The next version will only go up to a certain point on our tech tree and subsequent versions will extent this. It just happens that the next version doesn't reach the Steam Age and so your bot tech is limited. The Mk3 bot will most likely be very similar to the original Steam Bot and future versions might include even more advanced bots like charged batteries or solar powered that don't require fuel.