Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Saving the game for testing purposes

A topic by GrueneHexe created Apr 14, 2024 Views: 157 Replies: 4
Viewing posts 1 to 3
(+1)

Hi all,

I was wondering whether there is a way to save the game, so that you can do several passes on each scene, check different questions in game and therefore test your translation?

Thanks a bunch,

GH

(+1)

There is no way to save, but you can enable the debug mode (see here) which allows you to switch between rooms quickly by pressing the numbers 1 to 4 on your keyboard.

Thank you for your kind answer and the fun we had translating your game!!

I actually implemented auto-save into my build of the game, the source code is available here! https://github.com/Crystalwarrior/not-enough-time-LocJam-1.0

sorry for the late reply 🙏

(+1)

Thank you anyway, and have a nice day!