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game looks good and all but i have a problem...

A topic by noideawhattoputhere1 created 33 days ago Views: 415 Replies: 5
Viewing posts 1 to 2

so, when i play the game, i set my render quality to ~20 and my resolution to 1080x720 or smth i kinda forgot, but, when i look at the computer, it is a pixelated garbage pile, and if i make the quality higher, the game becomes laggy garbage pile, is there any way to improve performance so, my game isint the laggiest game in the whole planet?

Your PC probably just can't handle it, what are your specs? Make sure to turn every other setting to the lowest minimum as well, starting from disabling volumetric lightning.

my specs are probably as bad as a pc can be, a intel celeron N4100 CPU and a intel UHD 600 (bruh), for the most of my time using this pc, generally my GPU is the laggier, because cpu isint really a problem, also 4 gb ram, lol, all the other graphics are on minimium, yes, game runs at 20~30 fps (fine for me) at 20 render quality (also fine for me), but the problem is the PC is just blurry garbage, i cant read any of it

(+1)

I'm surprised the game is allowing you to open it at all

im surprised my computer even runs , ive got 250 minecraft mods to work on it, i bet if i gave it a better gpu and a cpu, and at least 8gb ram i could 100% run gta 7, 

(5 edits) (+1)

Yeaaah... There really isn't much you can do about it. It's still an Unreal Engine 5 (4?) title, even if the textures are stylized like a PS2 game. Maybe try this: 

  1. Set the render quality to 100%
  2. Open the res.txt file by the path `%USERPROFILE%/AppData/Local/VotV/Saved/SaveGames`
  3. Add the 256x144 resolution (like literally... It is 20% of 1280x720)
  4. Use Lossless Scaling (available on Steam for a few dollars, or, well, somewhere else)
  5. Set the in-game resolution to 256x144 and enable the windowed mode
  6. Scale the game up to fullscreen with Lossless Scaling and any upscaler you find cute (I suggest trying FSR, Nvidia Image Scaling, and LS1)

But 20% of 720p is just simply not enough pixels to properly display anything further than the arm's length distance.