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Let's Play

A topic by Lightifer created Dec 30, 2018 Views: 194 Replies: 13
Viewing posts 1 to 13

I started a Let's Play of this game. So far there is only one episode mainly because I am not sure if this game will gain popularity. If you guys want to see more video's for Luna Sanctus, leave a comment, either here or my YouTube page, and please remember to subscribe so you can be notified when he next video is out!


Developer

Hey! Great let's play video! 

Just a couple of things:

1) To upgrade an ability, you must do it in the status menu. To upgrade skill abilities (abilities that buff a particular skill), go to Menu-> Status -> Skill -> Select a skill to upgrade. To upgrade a hero ability, head to Menu -> Status -> Abilities. 

2) The game use MP and Soul for skills (that's why at one point Francis couldn't use skills). MP is pretty traditional, but Souls (the green circles in the battle status window) are extremely volatile and replenish quickly by successfully executing the normal attack sequence. There is a maximum amount of 6 souls, and the action sequence recovers 3 souls.

Thanks for playing! I hope you liked it! If you have a chance to continue playing, I highly suggest you take a second look at the ability system! You can upgrade your skills and upgrade each hero!

Thanks, and I do plan on doing a second part to this series. It was a lot of fun! I am going to be doing part two to this series either today or tomorrow, I haven't quite decided. If I do it today, then expect it to be out by 7 pm.

Developer

Great to hear! Thank you!

The second part of the let's play is out:

I am considering turning this into a full series. Out of curiosity, how long is the demo?
Developer

Just saw the video! It was awesome! I  like your style of let's play video! Congratulations btw for the Lamia, she is the hardest boss by far. 

The demo is almost finished. After the dungeon you're currently in (Mount Grevis), which is shorter than the previous dungeon, you'll have one boss fight (which is easier than the Lamia) and then it's done! One more video should be plenty enough to cover the rest of the demo. 

To answer some of your questions:

1) Elemental resistances: the percentage indicated is the percentage of damage the victim will receive. 100% means no resistances and no weaknesses, 80% means it will take 20% less damage (so less than 100 means resistance), and 120% means it will take 20% more damage (so more than 100 means weakness).

2) Abilities: You had a good grasp of the system at the end of your second let's play. All the effect listed on a skill are active. Using a sacred tablet (or emblem) will simply level up an ability, making its effect stronger. That way, the player can customize his skills to his liking and choose his builds. For instance, for all of Francis' spells, you can decide to build the skill for single target damage or focus on AoE damage.

3) Hero Abilities: Hero abilities are different than skill abilities (the system you've been using in the second video). Hero abilities are general abilities that apply to all the actions of a hero. Like the skill abilities, all the hero abilities listed are active, and using an emblem will level up an ability an increase its effect. You access hero abilities through Status -> Abilities.

4) Magical items: Those that are listed in the window on the right when you inspect your skill abilities (the item highlighted in blue is the one you need to upgrade the ability your cursor is on). All the "sacred tablets" are used to level up skill abilities, and all "emblems" are used to level up hero abilities (I think you have a couple of them in your inventory).

I also have a question for you: do you think it would be better to simply remove the action sequence mechanic (during the regular attacks) and simply make it so the player receives his 3 souls automatically after the attack? Some people said that they didn't like the action sequence thing.

As for your speculations, they are mostly correct lol (I guess a jrpg isn't that hard to guess haha). Azel and Marianne are the main protagonists, so yeah... relation between them? Maybe??? (spoiler alert). Don't worry about Francis, he's older than the others so he won't steal anyone's girl. As for the relation between Azel and Yukari, they are like brother and sister since they grew up together in the same home (that part is covered at the beginning of the complete game), so no romantic relationship there haha (unless people are into that???).

Alright, so for the action sequence mechanic... I'll be honest, I didn't really like it. The question you should be asking is, 'how much work would it be to get rid of it, and can my time be better spent?' as well as, 'will getting rid of it later be more, less, or the same amount of work?'

Your game is fairly new, so I would worry about getting more content out right now and optimize the content once you get more reviews, as opposed to basing it off of one persons opinion. That said, once more, I didn't really like the action sequence mechanic, so if this were a vote, you know where my vote lies.

As to the answers to my questions... I only saw this after I finished my third episode, so I didn't incorporate this into my let's play, but thanks for clearing it up anyway.

I really think you should copy and paste the answers as a comment on the video itself so that it will help anyone looking for a walk through of your game. My video's show up directly under the trailer when you look up Luna Sanctus! This means that if anyone is looking for answers to questions about your game, I am the first one they will see.

As a last note, can you alert me when you update the game? I'll be sure to continue this let's play and, assuming it takes you a couple of months to update, I should have more subscribers, better equipment. and be in a overall better position to promote the game.

Developer

Thanks for the answer! For the action sequence, I'm asking because some other people (in the RPG Maker community) also didn't like it. Honestly I'm not a big fan either, but some people said they liked it so I just incorporated it. I could easily remove it and the battle would work just fine (the hero would just automatically gain his 3 souls).

I'll definitely keep updating the game. I'm using Itch's butler system, so anyone who has the itch desktop launcher should get the updates automatically. But also keep in mind that this is a demo, and it will only get fix and balance updates. The full game already has much more content (basically everything you see in the quest menu is already done) and I'm almost done coding the main story. I'm expecting about 3-4 months until I fully release the game. I'll definitely hit you up once the game is finished! 

Thank you for promoting this project, it is really appreciated!

(+1)

Good luck!

(+1)

The final part is out. Once more, fantastic game.


Developer

Thanks for playing and uploading the entire demo! A lot a work went into this project, especially since I'm mostly developing this alone (except the characters's graphics. So I've done everything from coding, to story writing, to composing music)!

(+1)

That's really impressive. I'm starting to compose music myself to complement my other musical talents (I can play the guitar and sing), and it hasn't been going all that well for me. Coming up with lyrics is harder than I thought....

Developer

Yeah composing isn't an easy task, but it is very rewarding! The pleasure you get from it is incredible. 

:)