I had so much trouble with this game... It took me a total of 25 minutes to beat the game, though after edits I brought the video time down to 13:40. Let me know what you think!
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So, I did a let's play of your game, and I have mixed reactions to it. On one hand it had a good ambiance to it. By this I mean I liked the environment and lighting. Both contributed to the horror element.
On the other hand though, you only had a grand total of 3 scary moments (about), though I suppose you could sort of increase it to 5. Either way, I think you can add a lot more elements to it.
Also, if you're not going to let us go farther up or down, then I would recommend not keeping those pathways there. Instead of invisible walls, just put solid walls down.
So, I decided to do a let's play on your game and I have a few questions. Firstly, how long are the each of the chapters going to be? Secondly, am i going to be able to do things in game or is this a story only game? Thank you in advance!
Also the story seems rather well put together, so well done there!
Reading the comments, a lot of people were having trouble with both, turning the lights back on and finding the key. In my first swing at this, I personally had trouble with the latter.
In order to help anyone else that gets stuck, I made a short 4 minute how to on beating the game.
Oh gods this game is difficult. As the title suggests, I die a lot in the game. Do you have any suggestions for actually beating the game? I think I might get back to it in a few days.
As for suggestions... them being able to chase you in water was rather irritating. I would second Neco the Sergals suggestion of making the demons roam the villages as opposed to chasing you for all of eternity.
This was a very interesting concept, one that I don't think I saw before. It took me a while to get through it, but I think I did alright.
Out of curiosity, what's the story behind those two tapes that weren't part of the solution? Did you originally intend to use them for something, or were they placed there to purposefully trip up players?
Either way, it was nicely done.
It was rather short, so I can't give a lot of details as far as reviews go, but the game seemed really polished. I'd love to do a follow up when the full game comes out. Any estimates on time?
That's really impressive. I'm starting to compose music myself to complement my other musical talents (I can play the guitar and sing), and it hasn't been going all that well for me. Coming up with lyrics is harder than I thought....
Damn that was a good review. You've actually convinced me to both play it and do a let's play on it, before I've even read the description of the game!
And yes, I do generally scan the comments before anything else.
If you want to see the let's play it will be on my channel in two days,
Alright, so for the action sequence mechanic... I'll be honest, I didn't really like it. The question you should be asking is, 'how much work would it be to get rid of it, and can my time be better spent?' as well as, 'will getting rid of it later be more, less, or the same amount of work?'
Your game is fairly new, so I would worry about getting more content out right now and optimize the content once you get more reviews, as opposed to basing it off of one persons opinion. That said, once more, I didn't really like the action sequence mechanic, so if this were a vote, you know where my vote lies.
As to the answers to my questions... I only saw this after I finished my third episode, so I didn't incorporate this into my let's play, but thanks for clearing it up anyway.
I really think you should copy and paste the answers as a comment on the video itself so that it will help anyone looking for a walk through of your game. My video's show up directly under the trailer when you look up Luna Sanctus! This means that if anyone is looking for answers to questions about your game, I am the first one they will see.
As a last note, can you alert me when you update the game? I'll be sure to continue this let's play and, assuming it takes you a couple of months to update, I should have more subscribers, better equipment. and be in a overall better position to promote the game.
Thanks, and I do plan on doing a second part to this series. It was a lot of fun! I am going to be doing part two to this series either today or tomorrow, I haven't quite decided. If I do it today, then expect it to be out by 7 pm.
I started a Let's Play of this game. So far there is only one episode mainly because I am not sure if this game will gain popularity. If you guys want to see more video's for Luna Sanctus, leave a comment, either here or my YouTube page, and please remember to subscribe so you can be notified when he next video is out!
No problem. I'll do another let's play of this in the future in all likelihood. As I mentioned, the game itself was quite fun, it's just that I had no clue what I was doing. Thanks for the help!
Also have you considered making an official wiki for the game?
This is a very in depth game. I was originally expecting a minecraft knock off, but was pleasantly surprised to find out that that wasn't the case.
That said, as you can tell by the title of my video, I sort of lost my ship while I was out mining :( How do I find it?
Quick question, are you planning on making any more games besides 'Sophie?' If so, is there any way I can sign up to be notified for your other releases?
I really liked doing my let's play for Sophie, and would like to do Let's plays for any other games your company releases.
Secondly, I had no clue what I was supposed to do. The aim of the game, fighting off the infection, doesn't appear in the actual game as far as I am aware, so I just wandered around aimlessly exploring.
It was still enjoyable because it was so darn pretty, but I really feel as though you guys should include directions in-game.
Perhaps a cut-scene at the start will do?