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Fangdor Stronghold - A Retro style 2D Hack & Slash Dungeon Crawler Update Log

A topic by ArachnidPie created Apr 03, 2024 Views: 147 Replies: 2
Viewing posts 1 to 2

I've just started Fangdor Stronghold which is a retro style 2D Hack & Slash dungeon crawler using the Unity engine. 

I've been using the Unity asset Mythril2D as a base. It's an amazing engine that is perfect for this project and the developer is quite active and proves great support on their discord. For anyone working on this type of game I would give a glowing recommendation. For my tileset I am using the Rogue Adventure pack from ELV games.

As I gain skill I will be switching to tilesets and sprites made by myself but, my skills laying in writing and story creation. I am feeling a bad case of imposter syndrome for this decision but, I feel that getting something made even if it means relying on others until I build my skill is more important than agonizing over not getting anything done.

With this philosophy of getting something released, even if all I did was arrange pre-made pieces like lego allowed me to get from a blank Unity screen to a pre-alpha example in 4 days over a long weekend. I did have some hangups but with help and taking the time to read documentation and even poking around and experimenting allowed me to figure it out.


The start point of the starter dungeon. I plan on turning this dungeon into a tutorial section.

I have been using Milanote to organize my development. It's great for keeping track of what I have done, what I need to do, story notes, quests and dialogues. I can even sketch out map concepts on my ipad. View my progress and roadmap on Milanote.

In the future I may make platform specific binaries for Windows, Mac and Linux but, for now I'm working on making the game compatible with WebGL so that its platform independent.

If you want to check out Fangdor Stronghold you can play it in your browser at https://arachnidpie.itch.io/fangdor

Looks good so far!

(+1)

Thank you! I am trying to do partial polish as I go to reduce the final polish work. I'm still going to have to do a polish pass but the effort needed should hopefully be less.