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Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[Workaround] New GMS2 functions error

A topic by baku created Dec 19, 2018 Views: 232 Replies: 2
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(1 edit)

Using the new functions that the recent runtime update introduced , for example draw_get_font(), makes gmlive error out and doesn't update that event

[live][16:40:49] Error in obj_dialogue_manager:Draw_64:
[live][16:40:49] obj_dialogue_manager:Draw_64[L4,c17] `draw_get_font` is not a function or script


It's this thing - I can't add newly introduced functions to "base" GMLive right away because if someone is using an older runtime, the extension will simply not compile anymore (as the functions aren't there). So it's the script workaround for now

Ah! Thanks for the info!