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Question about a rule - Character Centric

A topic by Nauti created 95 days ago Views: 190 Replies: 2
Viewing posts 1 to 3
(1 edit)
The player controls a single character in the game at a time, this is in contrast to both a.) games where the player doesn’t control person-like characters or vehicles directly (for example puzzles) and b.) “god” style games where the player is an abstract entity creating and managing multiple discardable “units”.
Being character-centric helps the player establish a strong relationship with the individual characters, increasing the impact of the permanent consequences

I just want to be 100% sure, but does this mean I can use a party system for turn-based combat? I'm thinking grid-based tactical combat, but want to be able to control the moves of all party members when it's their turn. The alternative would be AI controlled allies while the player only controls the character of their choice.

Sorry if this is a dumb question, I just want to be certain.

You CAN use a party system for turn-based combat; note that you don't have to check all the boxes for any roguelike interpretation including the "Traditional Roguelike" interpretation at roguetemple which describes the "character-centric" aspect. 

Entries must include elements of roguelikes, that is the reason why that interpretation is provided as a reference, but you don't have to comply with all of the elements described there, you can bend any interpretation in the name of innovation. (just don't bend so much that it breaks)

Perfect. Thank you for clarifying

moved this topic to Questions about the rules