I would love it if I could tell the program approximately how many buildings I want. I haven't figured out how you communicated this back and forth from Azgaar's.
"Something in that direction" is good wording :) I'd like to make the desktop version as customizable as possible, but actually I'm planning to remove types of wards as they are too rigid and to implement something more organic.
Wow, seems really interesting. Yes, the ward division for types is quite rigid, but is not so far from the real distribution activities in the ancient and middle age european cities. The society was rigid. Do you have some indicative date for the desktop version? months? years?
Good! Looking forward for the results. Do you think to make some improovement or new version at the web application, or is now in his final version? Hope to have notification over the desktop software release. thanks for your answer.
Yeah, I'm going to keep updating the web version, although no big changes/additions are planned for it at this moment.
hey bro ive been a fan of your pixel art i waited for pixel dungeon update for so long eventually i found out this and ur working on a project and still active im here to ask if ur gonna update the pixel dungeon or the will just let it be like that state,so straight to the point i was hoping u could make a mmo pixel game like mirage,pereger,angels and orc on playstore ive been inlove with 2d pixel mmo games i hope u could make one u could really make a fortune on make a game like that because u have fame on making pixel dungeon would be awesome to see u make an mmo with quest,farming,skills,tree stats and other stuffs
I consider Pixel Dungeon a finished game and I'm not planning to add any new content or features to it. I still update it occasionally, because the game is pretty old and I need to make changes just to keep it working on newer systems, but that's it. I'm definitely going to create Pixel Dungeon 2 or something like that someday, the only question is whether it will be my next next or it will happen in ten years...