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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[Fixed] Broken with latest GM update? (Runtime v2.2.1.287)

A topic by bitlather created Dec 06, 2018 Views: 137 Replies: 2
Viewing posts 1 to 3
(1 edit)

I updated GameMaker todo and, when I ran it, got a strange error:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object WaterRockAnimatedTile:
Variable WaterRockAnimatedTile.buffer_network(100992, -2147483648) not set before reading it.
 at gml_Script___lnc_const_decl_f13 (line 33) -        gml_const_add("buffer_network",buffer_network);
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script___lnc_const_decl_f13 (line 33)
called from - gml_Script___lnc_const_decl (line 16) -        __lnc_const_decl_f13();
called from - gml_Script_live_preinit_api (line 28) - __lnc_const_decl();
called from - gml_Script_live_preinit (line 111) - live_preinit_api();

I'm getting the same issue. Tested on multiple computers before and after the GMS2 update and all worked prior to the update and didn't after the update.

Developer(+1)

Hello, I have now pushed an update alongside with instructions on how to fix it yourself (it's a one-line change) - the new update removed that constant and this is what you get when that happens