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bitlather

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A member registered Dec 03, 2016

Recent community posts

Can you upload these in ZIP format instead? Windows does not come with a default utility to extract RAR files.

gg

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This is the same thing that happened to me. I was trying to save in a Desktop folder.

I think this is more of the limitations with GameMaker. I recommend using INIs or checking if save was successful (it should return a flag). If it fails, show an alert message that tells users where they should save.

Also, not sure if you do this already, but consider saving the directory they last used in an INI and always default to that directory.

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How can you use this tool if you don't have photoshop?

Specifically, I intended to use this to convert a full RGB color created by particles into colors in my limited palette. I'm not sure how to make the look up table for this.

I saw this on your front page:

Some people are unable to save a .ppd project into the app root folder. To avoid this just save the project to another folder.

Just FYI, I was unable to save in a different folder, too. If this continues being a challenge (saving to a file in GameMaker is surprisingly difficult), consider trying to use an INI file instead. It's not as contained, but GameMaker has good support for INI.

Ah; is that what the Pixel Render frame is all about? I was curious how you managed to get such an excellent outline on particles. Thanks for the response!

This looks awesome. Is there any way that you could export the GameMaker particle scripts? I'd love to use them for variety and their smaller size.

These look great. My only request is you provide them as a zip instead of a rar.

Excellent sets; thanks so much!

So excited that this is out! Beautiful work.

As far as I can tell, there isn't a built-in unzipper for RAR. You have to install additional software.

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Excellent work. Could you upload as zip? The rar file format is a little extra challenging for Windows users, but zip is easy for both OSX and Windows.

Does this come with a separate sprite sheet that contains just the single particle images used in the explosions?

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Will do! I look forward to digging in once work settles down.

Consider linking to this video by Mark Brown on adaptive music:

You might also want to explicitly state this is for Game Maker Studio 1 & 2; maybe call it "Dynamic Music System For Game Maker Studio."

Real cool. I can't wait to play with this :-)

Thanks! I'll purchase it now and look through it, but I won't be able really dig in until later this week.

I look forward to it!

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Can you post a free example of what sounds are created? Perhaps a youtube video with just audio? I'm interested, but I'm not sure what to expect.

The PNGs worked great with GameMaker's particle system. Thanks for providing a zip!

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Are you able to upload this as a zip with separate PNGs? A .unitypackage requires unity.

Downloaded the raw particles - thanks a lot!
In GameMaker, the engine I use, it's easy enough to delete frames, so I don't think you need to take that on yourself. I just like the randomness and compactness that you get with your own particle system over sprites. I'm looking forward to playing with these - might take a few weeks to get to resolve all my current to-dos, but this looks like an excellent pack.

Hey Will!
These are awesome, but I was expecting it to include the smallest, most basic "particle" pieces. I'm concerned that having these as sprite sheets takes up too much space on my texture page. Are you able to add the tiniest pieces for each effect so I can program the particle systems with them myself?

Confirmed - this gets rid of the error:

if (debug_mode) live_preinit();    // <===
instance_create(0, 0, obj_gmlive);
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GM Live is really cool. I've been playing with it today and am impressed.

I noticed that when I run my project in GMS2's Debug Mode, I get this error:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_gmlive:
global variable name 'g_live_log_script' index (100638) not set before reading it.
 at gml_Script_live_log (line 4) -        script_execute(g_live_log_script,"[live]["+date_time_string(date_current_datetime())+"] "+l_s);
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_live_log (line 4)
called from - gml_Script_live_init (line 6) -        live_log("Initializing...");
called from - gml_Object_obj_gmlive_Create_0 (line 7) - live_init(1, "<a href="<a href="http://localhost:5100">http://localhost:5100</a>"><a href="http://localhost:5100</a>">http://localhost:5100</a></a>", "");

This is with and without GMLive running. Running my game normally works fine.

Removing 

instance_create(0, 0, obj_gmlive);

makes it work in Debug mode.

I'm interested in the art assets, but I do not use unity. Can you include PNGs in the asset pack, perhaps with some gifs to show how they can be used together to form particles?

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aaaaahhh this was a lot of fun! I love the absurdity of being a tiny ship with so many asteroids that they're off the screen. 

Great use of sound effects!

Sweet treasure at the end of the cave

I'm excited for it! I saw this pic on your Twitter while I was scrolling through.

Are you still considering making those other packs? I absolutely love your work.

Very nice aesthetic. I'm looking forward to playing this, and I hope you'll drop into a game jam at LFG some time!

Has the Mode for erosion & dilation been removed in 1.20? I'm using the win64 version:

Works for me - thanks!

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These look great! I'm unable to open Big Panel 1, Big Panel 2, Small Panel 1, and Small Panel 2 for all colors. If you get a chance, can you look at these files and upload them as a zip?

Awesome. My wife has a theory on the lifecycle of malls - the short, boring version is one goes up, does well, eight years later another two go up, the original one falls. It seemed extra noticeable when we lived in Wisconsin.

The mall of my childhood seemed to buck the trend and has been going strong since 1981 - until recently. One of the large department stores was replaced with a farming store, where you can buy feed, seeds, blue jeans, and even, unfortunately, chickens. The parking lot outside of it is about 50% shiny trucks that have probably never hauled anything dirty. There's rumor that it will expand and buy the entire mall, and I think it killed off an old, local farm supply store chain.

If you're curious, you can see pictures under "Death of a Mall" here: http://bitlather.com/blog/article/88/sprint-17-when-everything-changed

My favorite sign inside is "We now offer live bait in the gun barn!"

Anyway, I think the theme of "Super Dead Mall" has the potential to be much bigger. I remember being a kid and wanting to build a version of "Zombies ate my Neighbors" in a mall. They did have some mall levels, and Dead Rising hit it as well. There's potential for more than just zombies, though. Haunted refreshments is a great direction to start in.

"Dead Mall" is an interesting theme. Do you have any idea where you got it from, and how long had you been mulling over this idea?

This looks absolutely incredible. How long did you spend on the dev and design?

This looks absolutely incredible. How long did you spend on the dev and design?