Hey, sorry if this has been brought up before, and I'm sure it has, probably several hundred times, but I'm at a loss here.
Why are ratings and reviews the way they are? The ability of anyone with an account to rate any game (That has it enabled) regardless of whether they've actually downloaded it, and without providing any sort of context to their rating seems crazy to me.
It makes sense in the real world where google or yelp or whatever can't tell if you've actually eaten at a restaurant, but this isn't the real world. This site definitely knows whether or not you've actually downloaded a game, so why isn't that a basic requirement for actually rating it? Why isn't at least some sort of reasoning for your rating required? If someone who only likes fps games decides to download a puzzle game for some reason, why does their 1 star rating hold just as much weight as the rating from who hasn't just downloaded the wrong thing? Why does their rating hold the same weight as someone who's never even played it?
Obviously this can happen in any industry, but in pretty much every other setting you can see individual reviews and ratings. You can see who rated something and why, so if you know you disagree with that person or their criticisim/praise doesn't align with what you're interested in to you then you can just disregard it. You can't do that here. If you're gonna have a system where you can report a review for having nothing to do with the thing they're actually rating, why allow people to rate something without explaining their reasoning?
Rant out of the way, suggestions.
- Similar to how devs can turn ratings on or off, allow them to toggle on or off the requirement to leave an actual review with the rating, with some sort of minimum character count. Obviously this will mean devs who enable this will get less ratings overall, but as long as that's clear the choice would be greatly appreciated.
- Allow the dev to make reviews public. All or nothing. If a dev wants to show their reviews, then they show them all, good or bad. At least this would give people some sort of context for why the rating is what it is.
That's it. These two changes. I'm convinced this would solve basically all complaints about the review system immediately, and I challenge anyone to find a single downside to them. Let the overall rating of a game hold the same weight, but let devs choose to recieve what will probably be fewer ratings overall in exchange for more detailed feeback, if they want. I only hate bad reviews if they're not about the actual game, or if there's no reason given. They could be someone who genuinely just really didn't like the game and has perfectly valid reasons for it. Or it could just be someone who just rated it poorly because they were bored and haven't even played it. I have no way of knowing. These changes would immediately solve the problem. I cannot fathom why something like this hasn't already been done. This can't possibly be the first time this has been suggested, right?