The demo was interesting but it feels really linear. Such type of games are fun because you can litteraly get lost on the map. Constantly changing map is + but is really pushed back by the easilly navigatable paths.
Great + would be if you could go outside to the left door at the beggining and maybe if you can get more abbilities you can explore that part.
P.S. I actually forgot that some of the blocked path can be destroyed only by jumping. I did say some suggestions to the gun/spells but it seems it would be invalid because of the current map layout and currently it has more flexibility.
Original post was how gun and spells should be reversed in the way they can be used (Gun while jumping, spells while on the ground) but again, now i realise this would be broken in terms of the current map layout.