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In dev "Town" [18+] [PSYHOLOGICAL HORROR] (Latest Update: Aug 27, 2024)

A topic by Ray-Out created Jan 12, 2024 Views: 2,607 Replies: 48
Viewing posts 1 to 49
(2 edits)

So, we are the creative studio "Ray Out"!
In short, we are a bunch of enthusiasts who have united in a team for creativity. Thanks to our rich YouTube history, as well as translations, voice acting and songs, we finally have enough connections to dev Visual Novel!
Of course, we will tell you about this in this post, but at the very beginning it is worth noting only one thing. We know our business, we know many talented people, and we just have to collect the necessary funds to implement our ambitious idea. We hope for your support!


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  • Once a young man who lost his parents a few years ago receives an unexpected call. He is called by a certain Collins Brooks, who reports on a large inheritance awaiting the protagonist in a distant town.
  • Mark Tino, whose role you take on, will certainly go for untold wealth. After all, he just finished his studies as a psychotherapist, and now his future is in question. Life was not easy for him, because he lived in a rented apartment and always worked part-time to feed himself. Study and work absorbed him so much that he did not even have time to rest.
  • But having arrived in the distant town of Akunagi, Mark learns that his deceased grandparents lived in this wonderful place for a reason. Тhe town itself is surrounded by a forest and located behind high walls, far from civilization…
  •  
  • Immerse yourself in a world where money does not matter, you do not know who you are, and you are surrounded by persons with mental disorders. Or is it not so? Why did you come? Who are you? Perhaps you will find here the love of your life, or perhaps … your death. Only by knowing the whole truth behind the walls of Akunagi City you can find your true self.

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    "Town" is not the most standard visual novel. Have you ever asked yourself what is missing for you in this amazing Japanese genre? We asked ourselves this question and … Here's what we decided:

    - Collecting items in different routes (to reveal the truth)
    - Collection of folklore in different routes (to reveal the truth)
    - Over a hundred choices and decisions for the player (to make your own story)
    - Easy puzzles (this is not a game for children)
    - Romantic scenes (18+)
    - More than 5 romantic routes (different options and girls)
    - Two personal routes with an emphasis on yourself (where there is no romance, but crumbs of truth are sown)
    - Additional root after passing the main (for those who are looking for real freedom)
    - Displacement map (so the replay value is high)
    - Different times of the day: Morning, Lunch, Evening (after all, this is how life is … and events can be different)
    - Choosing where to go (to reveal the truth)
    - The consequences of your decisions (to make your own story)
    - Colorful characters (we devote the most time to the player, but the rest of the characters have their own lives)
    - Thoughtful story where you can be a scientist and rely on facts, or accept the true mystical nature of the city  (to make your own story)
    - Personal scale of character development (and no, these are not levels, it's just your mental state)
    - You can live in Akunagi without thinking at all, but this will lead to very different consequences (to make your own story)
    - Each character has from two to seven endings (yes … because your role in their life can be completely different)
    And most likely we have not even listed everything here (because we are waiting for you …)

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    What have we already done?

    The novel has been in development for about 2 months, and now we are finally ready to show you what we have already done in hope that the "Town" will be released and will delight many players.

    So what do we already have?
    - 40% finished script
    - 10 prescribed routes
    - Five+ original sound compositions
    - Sketches of the main characters (1 ready to go )
    - Interface layouts and some menus
    - More than 30 different endings
    - City map

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For more info please visit our wesite! Its here!
Or on Fuwanovel
Or on VndB
You can also fallow us on Twitter
Or find us on Tumblr

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Before you make up your mind, let's just say that we are big fans of the Kara No Shojo and would really appreciate you spreading this news among fans of similar topics! Thank you and have a nice day!

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Jeannette's last interview


And here is the last note from Jannet that we found. Unfortunately, there is nowhere else to look for them, however, perhaps we can find of Leto, who, unlike the journalist, did not succumb to the influence of social surveys.

Dev Update 000.45 Some Act 1 CG are finished







Update 0.47


While we are busy developing the demo version, we invite you to familiarize yourself with the short stories that follow the paths near the town of Akunagi.

Ch.1 Time for Mr. Leto

Dev Update 000.48 Eve has arrived


Dev Update 000.49

Update 0.50

- Screens

- About Sounds

- About 18+ scenes

- Saves are ready

- Ect


Their vulgar guts

Update 0.51

Second Dream is coming

Dollhouse


Update 0.51 - 18+ Scenes



Second Dream is Here

And here is the second dream, a short story leading to the Town of Akunagi, and with it three new features about the gaming capabilities of our visual novel. We remind you that after the third dream, a free demo version will be available to everyone!

Song of the Red Jay


Another story from Leto's book of unusual stories. As always, we warn about 18+ content and inform you that this book serves to convey the atmosphere of our visual novel "Town"

Update 0.52

Hello! We haven’t given you any news for a long time, but don’t worry, we’re just hard at work!


  On the agenda:


- Now in the pause menu and the main menu everything works without unnecessary stutters (Previously we had problems and minor bugs with switching buttons, however, the great handyman programmer has already succeeded in this matter!)


- Some backgrounds for the demo version have been updated


- Added character prototypes with their visuals for different routes (Today we have completed the images of half of all the main characters. As we previously reported in the second dream, female characters will change appearance depending on the route)


- But the most important thing, perhaps, that we have achieved recently is updating the menu of backgrounds for reflection in the mirror

(We will show some screenshots)


  As you can see, we're still focused on visualizing the atmosphere, and then we'll move on to sounds and other stuff.

  The issue with mirrors arose quite a long time ago, and instead of making one background for all thoughts (almost every game day, the reader makes decisions at lunch, thinking about all sorts of different things), we decided to introduce variety into it too.


  Thus, depending on your parameters, the reflection in the mirror will change, and the background of the bathroom itself will change based on the current route. The idea is to make "Tonw" VN not only highlight your individuality, but also immerse you in a particular short story entirely...


  That's all for today! Thanks to everyone who supports us! And close the windows at night!

"Injection" Story

Owl concil - 81

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As you know, our small studio is located in Ukraine. Therefore, we bring you unpleasant news.

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  You've probably noticed that we post less and less often, and the reason for this is, of course, the military action right under our noses.

Developing a novel in such conditions is difficult, to put it mildly. We don’t have enough hands, money and there is disunity among nations, plus recently another negative factor affected our work.

  The background artist refuses his obligations, communication with the editor is lost, and the director… the director has electricity 12 hours a day. The PR campaign didn't bear fruit…

  We hope that we will meet again, follow the news on VN on our website.

 

   Our work has been suspended; we definitely won’t be able to release the novel this year. Which is probably for the best, since the community is not too happy with what we show. Maybe the Demo will see this world but only if people try to put their guns down.

P.S.

Very ironic, given the plot of our novel and Leto's book, isn't it?

Fan Art

"They" short story

"Tongue" short story

Update 0.53

Bread Crumbs

Update 000.54 Big One


First of all, we will list you the current tasks for a programmer. Some of these tasks have already been completed, but we just want to keep you updated on our work.




1) Insert a new background before the phrase “haunted me all my life” (00001 - Inside the Train2.png)


(Enable background changes depending on the endings received. Folder “window variations”. IMPORTANT – Each picture must overlap the previous one.)


2) Create a jitter effect (up and down) 


3) Add a soundtrack that loops until you exit the train


4) Add musical accompaniment before entering the city of Akunagi 


5) Replace the background of the Timon station (change the color to bw 00002 - Timon City Station 2)


6) Replace Woods 05 with Woods (D – Day) 00005 - Main Woods (D)


7) Add forest sounds


8) Replace the gate BG


9) The mind interface is empty (looks like a standard one), and the eyes are flattened. On the loneliness button, the interface of Reason pops up, they need to be changed... or just renamed to Standard and Reason. Loneliness does not change the interface 


10) In the gallery you need to display the image on the full screen with the ability to return to the menu


11) There is incorrect text in the “my body” tab. Your text should be different, if not, tell me, I’ll send it


12) The "letter" English version - you can’t go out there without escape 


13) The time in Save menu looks terrible, maybe... make it white and put it down. Or throw away your ideas, but everything is nice here except the date. Too modest and strikes the eye as “clumsy”.


14) Put the same cross on the backlog that was in Jeannette’s Letter or something that we had 


15) I still don’t hear any music in the reading itself


16) Return the “standard” interface design, notepad, etc., until the necessary points have been accumulated (At startup, the interface of reason prevails)


17) If you enter the journal from a dialog box, when you click “back” in it, it does not throw you back into the game, but back to the Pause menu


18) Turn on music on the escape menu and notepad (There is still silence in the jprnal menu)


19) Collins stopped blinking completely)


20) Change the background to the meeting of guests. Evening comes when it comes according to the text. 


21) The music disappeared completely after the scene with Collins.


22) Loading and saving in the dialog box does not work


 Next, we have another idea that we will try to implement and at the same time share our impressions.


  Considering that the background artist has temporarily fallen off, we are revising the backgrounds she painted. Some have already been redrawn, some are still to come.

 In fact, in connection with this, we have new questions regarding stylistics... but more on that, perhaps, later.


 Now the most important thing we came up with is a window on the train. Previously, the very first thing the reader saw was the carriage compartment, but initially we planned to make a view from the window. This is what we have returned to for now.

 The bottom line is that we wanted to again add variety and highlight the individuality of each player. Therefore, for each ending received, the view from the window will change. Various interesting elements will be added there, which will eventually form a complete picture. Not the most pleasant, it should be noted. But still.

 How will this highlight your personality? Very simple. Among all the 20+ endings, we don't know in what order you will receive them. Therefore, each player will have his own picture outside the window. Some will look gloomy, others will look hopeful. And so on.


 Of course, all this is in simple terms. There is at least one route that will open only after completing the previous ones, not to mention the epitaphs… so you will definitely have Your Personal History in front of you.


 Let's attach here a couple of screenshots with updated backgrounds and a tree that will appear outside the train window only if you open the real ending of one of the characters. Otherwise this tree will be dead.




By the way, we are updating the backgrounds by creating their morning and evening versions at once, since in the “Town”, as we have already said, you will have three times of a day.

- Regarding editing, everything is the same as before. The text in the main language has been completely edited and is now at the stage of endless, unnecessary polishing. But, we still expect most of the sex scenes from the editor.

 - In terms of the artistic component, everything is quite difficult. We only have the main artist left, who has to do all the creative work in addition to the main game design.

 - With sound and music, everything is quite calm. We're just working with it while testing the alpha version. We are slowly inserting sounds, music, speech, and editing some things. Now thoughts about creating an English voice-over are again appearing, but alas, we are not up to it yet and there are no funds for this issue.


Finally, we have extremely strong and unpleasant suspicions. Alas, we are not yet able to add new members to the team, the war in Ukraine continues, so we are unlikely will be able to release the game in 2024.


It is worth noting that working in the current conditions is very difficult. The minimum to speed up the development process is money. If we do not receive financial support, then we can only hope that there will be people in search of experience, in the person of artists, unity programmers, assistants, visual editors, sound engineers, and so on. Don’t get me wrong, we can do it all, but we have two hands, not to mention the fact that each of us has our own profile. We can only achieve quality if everyone works according to their position.


Peace!

Quick update:

- Game sprites have been replaced with new ones

- Fixed bugs with music and sounds

- New sounds inserted

- The main menu works even better than before

- Loading and saving got rid of recent problems

- The loading process has been changed, now instead of the original idea, it is combined with a calendar

- The editor has completed the third polish of the first act

- The editor began writing new sex scenes

- The programmer received pre-final edits to the prologue as well as the third portion of edits on the global system

- 5 new backgrounds were drawn

- Polished 8 old backgrounds

- The main sprites are being finalized

- Sound effects and music are being finalized

- Still no news from the singer

 I would like to talk about all these points in more detail, but it’s better some other time. There is almost no time, and I would like to write to you when the current batch of edits is completed. At the moment, everything written above can be called only half of the completed plan. Therefore, after the next test, which will be in about a month, we will tell you in more detail. In the meantime... for now we will send you posters with the presentation of the routes.

 Don't be idle and peace be with you!

Update 000.56



Some fixes and info:


Add a soundtrack that loops until you exit the train - Completed


Replace Woods 05 with Woods (D – Day) 00005 - Main Woods (D), add Night mode - Completed


Put the same cross on the backlog that was in Jeannette’s Letter. to exit menu - Completed


Some music burst - Completed


Add Opening and Closing of gates (sounds) - Completed


On the left side of the “window” there is a constant “paragraph”, while on the right there is text almost flush

(that is, center the text, paragraph only where it should be, or on the first line. Now all the text is shifted to the right) - Fixed


If you enter the journal from a dialog box, when you click “back” in it, it does not throw you back into the game, but back to the Pause menu - Fixed


Collins can blink again!

Update 0.56


This morning two people dropped out of the team at once.

 The editor is experiencing serious political problems in connection with his personal life and military operations on the territory of the Russian Federation.

 The programmer is no longer able to work on the project due to physical illness.

 The fate of the "Town" VN is becoming a big question.


 As the author of the entire project and previous ones, I want to tell you a lot. But perhaps the most pressing will be the following.

 The release date of the novel will postponed. This is the best case scenario. It won't be created at Unity unless I find a new programmer. The alpha version only includes the first act and is far from complete. At the moment, I'm considering switching to another engine or making the game in a slightly different format... it will be very disappointing if, after almost 3 years of work, the project does not reach the consumer.

Update 0.58

Well… it's time for another hot update.



People keep coming and going.


The main goal today is to find a programmer for Unity, since ours has been out for a long time due to a physical injury.


At the moment, there have been several reasons to abandon the project, but only weak and irresponsible people abandon things they have started, so we will continue working. We are ready to allocate at least several months to search for a programmer and possibly new staff. If it doesn't work out, then we will think about what to do next.


On the agenda is a kind of second, if not third wind. In fact, the novel itself is only waiting for the finalization of backgrounds, minor polishing and a programmer. It is kind of… ready, if you consider a bunch of music, pictures, text and so on as something ready. It needs only to be put together.


Abandoning the project, of course, is not relevant, considering how many people worked on it. Most even completed their tasks 100%, like editors.


We have an important issue with 18+ scenes, which we have returned to more than once, but it can wait. Adult scenes are like something cursed. Our scriptwriter wrote the entire script, items, folclore and one bed scene. Then an editor came and edited half the plot and wrote another bed scene. Then a second editor came, edited the entire script again and wrote another bed scene. Then a couple of actors voiced 18+ scenes for the demo version…

 In other words, the script is completely edited, the arts for the adult scenes are ready, but out of the necessary 10+ scenes, there is a script for only 3. You can draw your own conclusions.


I would like to add just one more thing. Oddly enough… it looks like we will abandon the Japanese language, given the lack of resources, but at the same time we will return to the idea of voice acting in English (Surprisingly, there are not many programmers among the Americans, however, there are enough voice actors on enthusiasm).

The only problem is that not only has our work completely stopped because of the programmer, but we also need to prepare additional materials for this very voice-over. Just like we did for the Russian-speaking actors. 


 So, our studio has once again found itself in a rather difficult situation, where it is difficult to find responsible people. But that's okay. This is not the first and not the last time. If we have to postpone the release date for 5 years, we will do it, because we are not used to letting someone else's work go to waste. Today, we are not talking about us as a studio, but about those people who tried to give "Town" their voices, their songs, music, drawings, plot, atmosphere, and so on. It would be terribly selfish of us to close the project due to the loss of personnel.


In general, until a new Unity programmer is found, the work will slow down at least five times.

Update 000.61 Big One



So, the first news on the agenda is that we have found a new Unity programmer. So far, he is only getting acquainted with the current work, but we have more hopes for him!


Next, we have a bunch of different news, most of which is related to updating the alpha and preparing material for the English version. We even prepared a few screenshots for you this time.


Actually, our lion's share of the work was previously done in Russian, and it will take a lot of time to transfer its core in to English. The first and second screenshots show an update to the trav map. It has everything that was there before, however, the interface itself has been updated, new areas and various little things have been added. For example, we decided to remove visible characters from this map for now, reduce the image with the location, and also add a new underline in the list of locations. It is unlikely that this is the final version, but it may well be.




The third screenshot is less interesting, but still extremely significant. Considering that the people who work for us disappear all the time (just like they do in Akunagi), the main artist now has to not only work on backgrounds, and game dev as a jhole but also polish those arts that… Not pleasing to God. If you know what I mean. The screenshot shows a rethinking of one scene. Roughly speaking, we throw away old arts and draw them in a new way, or just finish them. By the way, all the old stuff will most likely end up in the art book. Why not. So that any player, if they want, could see the evolution of our work. BTW we ARE looking for new Artists ofc.


The fourth screenshot shows a new portion of current work on the script. This is a very large and long topic, but in short - we are checking the script once again. We are talking here about chronology, grammatical errors and… most importantly - creating a map for the programmer. In simple terms, each game day goes through a kind of inquisition. For example, if the script says "I walked into the field and saw Matthew there," then we add a note to each such phrase. This note tells the programmer what the background is in this scene, what the music is, what the character is, whether he is animated and voiced, and so on. And that notes has direct name of the assets it self. A lot of work for a couple of people, but… JUST DO IT.


The last, no less important, screenshot is something like a heavy sigh. This is just the top of the folders with unique arts. Each of these arts was renamed for the new system, distributed for easy orientation, and so on.

So the backgrounds, unique arts, character sprites and absolutely all the necessary assets get a new name. This is a rather complex process, and perhaps it's even good that we finally got to the point where we can build it all in a smooth chain.


In addition, we recently demonstrated a "promo". This is a piece of a song from the opening, which was written exclusively for our novel. You can check it out on the "teasers" page on our wed site.

Our studio is doing a lot of other things at the moment, but I don't want to overload you with information either. Once again, I remind you that we are currently working with full enthusiasm (no money included) and we are actively looking for all interested individuals. Even if we can only offer you experience, nevertheless, if you are interested in developing novels - write to us! We are not a great studio that will require a lot of experience or skills from you. We are the same readers and lovers of Japan as you are. Any pair of hands, or a dollar can make a colossal contribution to the development. And if you do not want to help, then please at least share this post somewhere.


That's all for today. I'm not sure when the next update will be. For now, I personally pray that at least one programmer will finish the job and not run away like a scared little girl.

Update 0.62

Today we will share with you our thoughts about how to eat your own tail.

This is more of a flood topic than anything else.


Oddly enough, we are still looking for a programmer. We met two more people, which brought the number of "was programmer" to "6". At this rate, the number of programmers that are left can even surpass the number of actors. It is the actors who most often abandon their work halfway. In particular, our voiceover is ready, and more than 20 people took part in it, but about the same number dropped out of the project for various reasons.


Before we move on to Ouroboros, who bites his tail in the person of our studio, let me openly list some of the problems that we had with programmers. Perhaps this information will be useful to young developers.


1) Our first programmer left in a very good spirit and even with a recommendation from the management. This young guy worked on the Renpay engine, but after a couple of days of work he admitted that he would not be able to implement what we had planned. Mainly due to lack of experience.


2) Our second programmer will receive the greatest honor. He worked on Unity, as we originally planned. We worked with him for more than a year, and it was this person who created the current alpha version. Unfortunately, it was not finished and took too long to make. The programmer left due to serious physical injuries.


3) The third programmer decided to take up the Renpay version again. Our studio is primarily interested in quality and giving people experience, so the engine itself is not so important to us. This was the first American we worked with. He himself offered his help, but a day later, after personal assembly instructions were written for him, he left. Oddly enough, both he and our management can be blamed for his departure. The man did not provide any results, but at the same time he managed to insult the administration. To make things less dirty here, we won't go into details. And the manuals that took us extra time for him will still be useful to us.


4) The fourth programmer left the most disgusting feeling behind. Whoever you work for and whoever you help, for money or for free, the worst thing you can do is leave your comrades in the dark. A certain "Thomas" who has been working on unity "for more than 20 years" took on the project, and even reported fixing one bug from the very beginning. We communicated with him for a week, and even tolerated his leisurely "work". However, in this week was his birthday aka minus three days, then our request to upload the project to Git and… the man simply disappeared. As a result, he did not do or give us anything. He still hasn't read the latest messages. It was terribly ugly jesture from his side.

Whatever happens, you need to have no respect for others and yourself, so as not to at least write "I will not do this". Communicate something to people, and then just remain silent, refusing to answer for your words. At best, this can only be forgiven for a woman. If you understand what I mean. A man, in my understanding, cannot allow himself such behavior. Running away from problems is low.

Whatever the reasons for his disappearance, it was somehow possible to warn us about it in advance.


5) Our fifth programmer promised to take on a project on Unity. The guy dreams of becoming a freelancer. Of course, we give a chance even to the most inexperienced people. This time it was a guy from India. We gave him a raw alpha version to test his abilities. Because of the way he communicated, it was clear in advance that the matter would not go far with him. But who knows? Maybe we were wrong. Instead of uploading the project to Git, the guy created a project on the Unity website itself and for two days could not upload the alpha even there (by the way, anyone can do this task, even without being a programmer). Then followed a long correspondence from the category

- Can you upload?

- I need pizza.

- Can you put the animation here?

- I need more time.

- Have you worked with GitHub?

- My name is Dickie.

And so on. This dialogue was more like mockery than work, I could hardly understand anything. I don't know why this person didn't find a job in his country or didn't learn the language properly, if he is looking for a job in it. In the end, we refused to work with him after a few days. The work had not even begun and it is impossible to communicate with such people.


6) And finally, our sixth programmer, he is just a kind 17-year-old guy who wanted to help, but refused when find out the scale of the work. We do not even have any complaints about him, let him gain experience and so on.


In the course of the above, I would like to write the following. Our studio has been working with people for more than five years now, but to this day we discover various… rather unusual and new things in this industry. The most important thing, of course, is the human factor. People want everything and for free. People do not like to work but want money. People do not like responsibility, but want to gain experience. People do not have knowledge, but take on overwhelming work. People are incompetent and ill-mannered. And, by the way, I am not saying this as something bad. It is rather natural.


If our studio were more competent, we would better filter out everyone who works with us. At the beginning of our work, we met many more such people, because the policy of "give everyone a chance" is more than humane.

We DO want to believe in people, and even we were once in the place of those from whom experience or impossible tasks were required. We were also not once told, that people would not give us work without experience. But today we are a little different.

Today, "Ray Out" gives everyone the opportunity to prove themselves. Even if it is difficult.


This evening, I logged into Steam and once again emphasized… how ambitious our project is with this novel.


People are doing great things with a much smaller scope and a much larger team. In particular, I came across a great novel and read about what it has. It literally says that it has more than 10 characters, 5 variations of endings, more than 20 backgrounds and no voice acting. This is a popular new novel like game, from a small studio of 10 people. It is completely 2D and side-view. It has no animation except for the animation of walking from right to left.

Now let's take our novel. We have more than 20 characters, we have more than 20 endings, we have more than 100 backgrounds, we have voice acting for everything including folklore, we have animation in the form of videos and so on. We have a menu wallpaper and the interface changes depending on different things. We have… oh, guys, do you understand what I'm getting at?

This is more than 10 times more material, with three times fewer people working on it. This is… An unbearable, I would even say heroic burden.

What was I thinking when I was planning such a large-scale and long-term project, with such a small team?

So, here comes the snake biting its tail. In the end, almost everything is ready for the novel except for the software part (PROGRAAAMERS! Why are they so Hard on us?), but we don't even have a working demo version on our hands.


While we are looking for a programmer, I have to think carefully about what's what. Maybe we don't have a large fan base, but nevertheless… perhaps we should finish the demo version, freeze the project until better times and make something smaller, or at least cut the volume of everything that is there in half.

Update 0.64

Very good news are coming, but in order not to scare them away, we will not announce them just yet. Meanwhile, the Slavic people continue to disappoint us to this day… Therefore, having described the big fish, today we will share with you the work to which we have devoted our recent time. This work consists of translating, adapting, and finalizing the routes, or more precisely, "branches."

We have already shown you our map before, but only today we decided to talk about it in a little more detail. The reason for this was, of course, the huge amount of work done. Moreover, the finalization of the routes is still ongoing. To make it clearer to you, this huge schedule is needed first of all so that when developing various choices and consequences, romantic connections, and so on — we do not get confused in what is happening up there. Naturally, for players or readers of our "Town," this graphic will not be useful because you simply will not see it.


It is the same as throwing you a walkthrough. And yet, without these graphs, the novel would have acquired many plot dead ends, contextual inconsistencies, and so on. To put it even more simply, without such a graph for each game day and each route separately, Luke Skywalker would never have learned the history of his family.

And now a little more specifics, which can be seen in the screenshots. In particular, we have demonstrated DP and TP. These are the two main types of points with which the player will build his personality.

Some may decide that this is all about romance, about the question of morality, like whether you are bad or good, but… this is not the case here. Our approach to development was initially somewhat more complex and more focused on you as a person than on your morality and love preferences. DP, roughly speaking, speaks about your constructive approach to everything you see, while TP, on the contrary, characterizes you as a person who is led through life by emotions. These are only two main characteristics out of four, but we are not really here to discuss them. By choosing one or another answer, each player builds His Identity.

Then, why do you have a portrait of Molly on the screenshot, you ask? What does this character have to do with your Identity? It's very simple.

Communicating with different characters, you show your character as he is. You build him with bricks. However, with all your "personal" character building, there are other people in the town of Akuṇagi, of course. Our novel is not a game where every NPC will adapt to you. Like Prise to the HOLY player! As a metter of fact, we can't see them as NPC for a while now. And… we are building World, and not your personal Castle here.People can disagree with you.


We have already talked about this several times. Your choices serve not only for you but also to show youre Identity to others. Thus, if our Molly receives a DP or TP answer from you, her reaction will not be the only one that has variations. She will make a certain conclusion about you, which can lead to a certain ending; include a romance with her or exclude it.

After all of the above, imagine that we are not talking about One Choice at all. We are talking about a whole series of choices and decisions, building a characters, and You as a Player in different routes for different people with… different reactions for youre personality and etc.

Finally, you can notice the black figure on the screens. These pictures symbolize personal routes in our graphs. Those routes that will be detached from the plot but will have an exclusively personal, not at all romantic Insides. Moreover, here I would like to add that the other routes are not necessarily romantic… By the way, it would also be necessary to remind you that such a system with the construction of the player as a person, characteristic points, and so on sets you for quite unusual goals. If in most other novels, you are used to achieving a route through labyrinths and solutions, then with us things are a little different. If you, say, love solitude (which you emphasize with your behavior in the novel), then it will be very easy to get to the route of a similar theme or a similar character. Something else will be difficult in this sistem.

Getting what you Really want.Do you know what it is?

Well.. we are looking for the Unity programmer once again.

Leon Novikov's Dream

Update 0.65

Update 0.66