I tend to do some review type posts after giving these types of games a try, usually with constructive criticism regarding certain aspects of the games. In regards to this, I personally am mixed on the overall look but can also recognize a lot of the free assets being used. It's not good but it's not bad either, and it definitely sets itself up well with what you are working with. It's also interesting regarding how it's coded and pathed on top of that, and combine that with the general premise of the game I wanted to give it a try. And after doing the initial start of the game up to getting the silly achievement pop up in the corner, I'm honestly impressed with how well written it is. It does have a few issues, but it doesn't have many spelling or grammar mistakes (only needs a minor proof reading to fix the small issued here and there but it really isn't anything major). The biggest writing issue is in regards to the names early on tbh. There's a couple things that use Norah's name when I'm pretty sure it should be Zorah, there's some issues with posting the player name in a couple spots, and the Kevin bit might be part of my next bit. The story itself is interesting, but it doesn't exactly do well with having the sudden future or past story bits suddenly cut in. I can only assume Kevin was the mc's original name before they decided to go with w/e name you gave them? Which isn't explained at all, so I thought it was a broken code issue or something. Then having future mc/evil mc suddenly pop up in what I guess is a dream and talk about Lilim was really random and out of nowhere, especially with the weird process of player character being surprised about Lilim being mentioned as if they know who she is then directly after asking who she is, then after the Norah boning scene she is suddenly on screen saying how we will meet her soon? Like... it's a bit to randomly all over the place to properly keep track of the story rails lol, it keeps derailing here n there. On the one hand, it's kinda nice to have it get right into things, but on the other hand there's no foundation building for these characters to suddenly appear and act as if we have known them all along. Outside of these bits, it's honestly well written. Nicely funny, good detail work in descriptions, but could definitely use some polish.
Now, it might just be me, I think it could use some animation added into it instead of static images with lengthy explanations of what is going on. Hell, you could even still keep the descriptions while showing what's happening as well, but like... the jarring transition from one still image to the next doesn't really match up with what's being described in text all the time. So I feel like adding some animation will not only be good for the player/viewer, but also the writing process to keep it consistent.
Sorry this is a bit lengthy, and I have only really done the initial intro sequence but like... I can definitely see some promise in this. It's got a good base, it just needs some building and polish to make it solid. If you've read this far, I look forward to playing more of it and seeing what updates will bring to it :D