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Projekt MOON: Hope Awakens

A male-to-Futanari CYOA visual novel featuring pregnancy and a diverse harem. Only one hand needed. ;) · By The Magical Gurl

Early review.

A topic by Angel created Jan 10, 2024 Views: 457 Replies: 3
Viewing posts 1 to 3
(+1)

I tend to do some review type posts after giving these types of games a try, usually with constructive criticism regarding certain aspects of the games. In regards to this, I personally am mixed on the overall look but can also recognize a lot of the free assets being used. It's not good but it's not bad either, and it definitely sets itself up well with what you are working with. It's also interesting regarding how it's coded and pathed on top of that, and combine that with the general premise of the game I wanted to give it a try. And after doing the initial start of the game up to getting the silly achievement pop up in the corner, I'm honestly impressed with how well written it is. It does have a few issues, but it doesn't have many spelling or grammar mistakes (only needs a minor proof reading to fix the small issued here and there but it really isn't anything major). The biggest writing issue is in regards to the names early on tbh. There's a couple things that use Norah's name when I'm pretty sure it should be Zorah, there's some issues with posting the player name in a couple spots, and the Kevin bit might be part of my next bit. The story itself is interesting, but it doesn't exactly do well with having the sudden future or past story bits suddenly cut in. I can only assume Kevin was the mc's original name before they decided to go with w/e name you gave them? Which isn't explained at all, so I thought it was a broken code issue or something. Then having future mc/evil mc suddenly pop up in what I guess is a dream and talk about Lilim was really random and out of nowhere, especially with the weird process of player character being surprised about Lilim being mentioned as if they know who she is then directly after asking who she is, then after the Norah boning scene she is suddenly on screen saying how we will meet her soon? Like... it's a bit to randomly all over the place to properly keep track of the story rails lol, it keeps derailing here n there. On the one hand, it's kinda nice to have it get right into things, but on the other hand there's no foundation building for these characters to suddenly appear and act as if we have known them all along. Outside of these bits, it's honestly well written. Nicely funny, good detail work in descriptions, but could definitely use some polish.

Now, it might just be me, I think it could use some animation added into it instead of static images with lengthy explanations of what is going on. Hell, you could even still keep the descriptions while showing what's happening as well, but like... the jarring transition from one still image to the next doesn't really match up with what's being described in text all the time. So I feel like adding some animation will not only be good for the player/viewer, but also the writing process to keep it consistent. 

Sorry this is a bit lengthy, and I have only really done the initial intro sequence but like... I can definitely see some promise in this. It's got a good base, it just needs some building and polish to make it solid. If you've read this far, I look forward to playing more of it and seeing what updates will bring to it :D

(+1)

alright, after playing some if (if not most of) chapter 2, I can definitely say it's got an alright base but needs some reworking here and there along with some proof reading. Namely for the dialog issues that conflict with prior dialogs. The most obvious one being if you turn down Saki during the initial meeting, you go and find the others, where Zorah says she never talked about her ex before... but in chapter 1, she directly states what happened to said ex just before you are given the choice to turn her down or bone her. She told it in relatively good detail as well... there's a few other weird writing conflicts, and the rapid pacing can be a bit jarring at times. I did see *some* animation here and there, but it's sometimes got nothing to do with what is being stated in the description text (like when banging Zorah, iirc the text described bending her over and setting her on the ground, meanwhile the animation has her leg up in the air lol). This definitely shows some promise, but some reworking to have better dialog and story consistency along with some proof reading to get the names right or the very minor spelling/grammar bits is kinda needed. I still recommend using a bit more animation at bare minimum to help support the descriptive text, and maybe have a few more transition scenes so it isn't quite as jarring between each scene shift/change. Good luck, I might check back on this at a later date

Developer

Your points: Animation is difficult to do given it greatly restricts creativity in scene making. Trust me, I dont like barebonesing sex scenes but I dont want to make everything missionary or some form of doggystyle or cowgirl... Mastering "timeline" would help, but to be honest, I won't be during alpha as that would take more time than I have IRL as the creation side is a ONE MAN part-time passion project thats become a touch more successful than I thought it would TBH. Maybe I will rethink it during the Complete Edition... but for now, no.

Continuity issues and other small problems will be fixed with the final update before the beginning to Chapter 4 to finalize a proper demo from there on out...

I did not notice the part about Zorah during the Mery branch, I'll look into that.

(+1)

no issues, I figured it would be a solo project. A lot of these tend to be. I wish I was as knowledgeable as my friend or some of the other creative folks I've talked to on here to give examples and advice on the animation side of things... honestly, some of them make it look easy, but as someone who has dabbled in game design... I bloody well know better. It's why I said it could help balance the descriptive text when used, because you could set it up as described. And from what I've seen, you can be fairly descriptive lol. I said this to a buddy I showed this to, in how it reminded me of old RP I did years ago. The best way to improve is to keep doing it and get creative with your thinking, but also making sure to keep it coherent and non contradictory to what is being described. I would have to redo the entire thing to find the specific line that I had to re-read, so I can't tell you which one it was off the top of my head. Sorry. But it's what really reminded me of how I used to write things lol.

As for any of the rest, it's good to see it's already planned for fixing here n there and I would definitely not expect any of what I said right now this instant. I know these things take a lot of time, it's why I made sure to stress that this has a good base and just needs some building and polish :D you don't make a bridge or skyscraper in a day, after all. Again, I will look forward to possibly getting back to this after it's gotten more updates to see how well it's coming along. Good luck and I hope you keep having fun with it!