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[Programmer] Looking for longterm associate for current development and work that follows

A topic by Mr. Light-Weight created Nov 24, 2018 Views: 498 Replies: 5
Viewing posts 1 to 5
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 Hello, as a newly up and coming development team, looking for an experienced game developer / programmer to assist in gameplay scripts... Which we'll be hiring as soon as we release Amiss 13 for sale. I personally intend to keep this professional and make sure more jobs follow if this works out for both parties. If you're looking for a pay check, well, this might work too, just will need to negotiate the terms.

 What I expect from you:

 Dedication; not only to take the tasks seriously but to also a will that will take you through the job without physical supervision.

 Expertise; the ability to create complex gameplay mechanisms and scripts, as direct and simplified as possible. This includes client side coding for tcp / ip at the very least.

 A utilized perspective on how else we could rework literally anything, before the project is concluded.

Now this may look frightening or seem to be somewhat lacking information, though I am hoping anyone looking to get involved with something like this wouldn't mind stepping up and asking contributing to the idea themselves.

Hi, are you looking for a game developer ? I have an awesome team which could help you. Recently, we have worked for clients like Disney, fox, Government. Could you pls DM your email or drop a mail here - ashley.hannes88@gmail.com to discuss?

(1 edit)

In the lookout for a single person, or two at most. We want this to stay within local workplace, mostly.

Edit: We could however collaborate on a new project, you can contact me through tcemalpaydin@gmail.com if that is the case.

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looking to join email browny.kb95@gmail.com check my games out have more on google play 

What is your preferred platform? (Unity, Construct 3, etc.)  Also what do mean by 'TCP/IP'?  Depending your needs, server platform, and game client platform UDP or Websockets may be a better choose instead of low level TCP/IP programming.

Unity highly preferred at the moment, I have all the props and designs completed in Unity for the first game. Just maintaining a TCP/IP method multiplayer is good enough for the initial work to be done. But yeah it would be much better to use a server based method so the data loss is prevented for instance.