Hey, I'm working on a feature for my game where messages like "Excellent!" or "Amazing!" will appear when the player achieves a combo of a certain length:
I'd really like to use a gradient (or, ideally, a texture) for this text. STM's gradient and texture features seem like they would be perfectly suited for this, but I also want the text to appear by fading in and disappear by fading out. Unfortunately, I can't seem to find a way to achieve this with text that's using a gradient or a texture. Is this something that's currently possible at all?(EDIT: Nevermind, realized I could use a Draw Animation to make the text fade in! Sorry, ignore this part)
For textured text, I noticed that displaying it with an outline results in the outline taking on the same texture as the text itself. While this could potentially be desirable for some situations, I'm wondering if there's a way to display textured text with, for example, a solid white outline?