Atomohod is a real-time puzzle game with original mechanics (there are distant similarities with Puyo-Puyo and Tetris). Also, it is a game about planning, knowledge and space exploration.
Be ready to deal with aliens and anomalies, discover planets, collect materials and turn it into energy for the flight in search of the new home.
[in-game music - jump to 1:50 , Jupiter theme]
You fly away from dangers, threatening the Earth, and operate the spacecraft in two real-time modes: the reactor-puzzle mode, where you build and blast chains of atoms to release and store energy for the flight, and the space mode, where you power up the rocket-engines with the stored energy for space traverse.
[the video overview]
The game has no random factor, it requires careful observations and planning. You can develop different strategies for the puzzle and the flight. Hope you'll enjoy it - I'd really appreciate a feedback and ready to help / answer your questions (if any )).
The latest update:
The new LOW ENERGY MODE was added.
[the new mode brief demonstration]
- It allows a newcomer or any player to operate at decreased speeds;
- The energy output is halved at the lower speed;
- Thus it's easier to play, but harder to get great results;
- Therefore the new mode is a good and balanced introduction to the game;
- Also it's a more comfort field for experiments with combos and setups.
The game is complete and fully playable. But I still consider it an early ("alpha") version, because there were no mass testing in any form. It is written in Lua/C for the text mode of DOS, in ASCII style. Available on modern systems via emulation / virtualization.
You can download the Windows-ready version and/or its DOS files for free:
https://primitivethinking.itch.io/atomohod