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JESTERCRAFT: Devlog #1 - Mobile & PC

A topic by Jestercraft created Nov 19, 2018 Views: 196
Viewing posts 1 to 1

Greetings everyone!

Decided to start writing a devlog from the ground up from my experiences in making a game on itch.io. For past couple of years I've been learning to use Construct 3 to understand programming logic and how a game should be structured (in code). So far so good, the learning process has come into a situation, that I could actually start creating something "real". 

I've been in the game industry for almost ten years now working as an artist, designer, project manager and producer but never had a chance to do programming. Of course I've been releasing games for mobile and PC and seen the "both sides" of the industry. Now, when thinking what kind of a game should I personally make, I'm struggling to make the right decision. ... Why?

Game industry today is focusing more and more to mobile game development, since that's where the money is. Of course mobile is much more casual friendly, which in most cases means that the players are not seeking for "deep experiences" from the gameplay, it's more of an "something I can do while waiting a bus". PC gamers, of course are the opposite, who seek deep experiences from their games and something, in which they can put hundreds or maybe thousands of hours game time. 

I personally fit into the latter "focus group" and I'm always trying to seek that "one game" which I could dedicate my time to. I don't even know anyone, who plays casual mobile games, I personally don't play them and I have no idea what kind of person does so. So how could I be able to create entertaining casual mobile games, if I don't know anything about them and don't understand their player?

I've been trying different kind of casual game mechanics, but end up being uninspired from them and keep on thinking of different PC games I could be creating. So the question is, should I just go with PC games and do what I'm personally interested, or try to follow "the money" to mobile?

What are your thoughts on this? When answering, stop for a moment and think that if you're supposed to make the living out of making games, what would be the best option and why? It's always easy to say "follow your dreams" and so forth, but in the end, it's not that simple. Or is it?

And hey, remember to join my gamejam next weekend! It's 24th of this month and will last for 24 hours! https://itch.io/jam/jestercraft-game-jam-1 Hope to see you jamming, have a great week!