I've released a first demo of my metroidvania game Knigth Souls. Is a game with auto generative level costruction. Has a very high level of difficulty.I'm working on an automatic level generator, which will create them in a completely procedural and technically infinite way. Furthermore, once started, the game will procedurally populate the level with enemies. Choosing the final bosses of each level based on an increasing degree of difficulty. I will also insert a score accumulator that will record the score of each player, generating a ranking of the best to be published online