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Tiny Breakers Camp

A topic by JuTek created Dec 06, 2023 Views: 583 Replies: 9
Viewing posts 1 to 10
(1 edit) (+1)

Hi there,

I am working on a new game, Tiny Breaker's Camp, it is a spin-off for old good brick breaker, but I have decided to place it in a fantasy world with three heroes.


The player will be able to choose hero and enter a mission where are awaiting several enemies. It is necessary to break through the boxes and barricades to get to the enemy wall and start to inflict some damage.


During battle enemies will be able to call their minions that will throw projectiles on player side. However, player will also have a chance to call some support and even collect spells.


I am slowly moving towards a demo version, I hope to have it ready in December 2023. Hope you will give it a try and let me know your opinion.

Couple of gifs here:





Trailer (but it has to be updated)

Hi !

I have been working on clouds for my game and recording progress at the same time. It is not so easy to draw pixel clouds, this is a first time I was doing it. Here are the results, I kind of like it.

Vide is a type of time-lapse that I am preparing for my YT account, it is very short and fast. Hope you like it.

Pixel Clouds

Hello!

Just a short update, but an important one.

I have in TBC around 200 sentences to translate. English and Polish version I did along the development process and for a past few days I am translating for French and to German.
Finally, I have finished it and implement is in the game. UI is tested, and it works great.
Compare to my previous game "Nebula" where there was only English language, this is quite a big step for me.


Hi there! Big news!

I have finally compiled a firs Demo version for TBC :)
It is already available on Itch page. In a demo you can play with one hero (knight, the others are not ready yet).
There are the first 3 missions available with some unlocks plus an easy random mission.
I manage to implement support for 4 languages, English, German, French and Polish.

You can play the game on keyboard or with game controller.

Have fun and do not forget to drop some feedback. The project is still under development, but it is going quite smooth.

 Cheers!


If you like it, then...



Last few days are all dedicated to improvement in demo version and to polishing web assets.

There are few changes i mage for a demo version:

1. The first few comments received highlighted that the game is very difficult, and even an easy mission is too hard. I make a few modifications to make it a bit easier. Player ball will not hit player for 2 but for 1 only. 
From a couple of maps, I have removed some mining carts to make it easier to send a ball on the enemy side. General number of indestructible obstacles has beer reduced but just slightly.

                                                           


Enemies has all the same reload time (20s). Easy enemies have 15 health point from now on. Enemies already crying... 

                                                                      

2. I have changed also the option that was locking the mouse to window, it is free now.

3. There was a bug that prevented spawning supporters after the first mission was completed successfully. Fixed.

4. Another bug related to localization also fixed. One more music bug also fixed.

Those are maybe not significant changes, but might make a gameplay more pleasant for new players. 

Hope you will enjoy the game.

P.S. Game Logo was also changed, that is how it looks now.


https://jutek-pixel.itch.io/tiny-breakers-camp

(1 edit)

Hi there! Hope you're all doing fine. 

There are new screenshots and trailer on a TBC page, have a look.

Following several comments received, I have made few modifications to TBC:

1. Few more information in tutorial to make it a bit more clear what is happening during gameplay.
2. There were some icons that were not explained, so I've added ToolTips with explanation.
3. The first 3 missions will have now only 3 battles, to make the game for early players a bit more approachable.
4. There were few button bugs, now are fixed.
5. Some minor visual improvements.

Hope you will enjoy the game. Share your feedback afterwords! Thanks

I've also made this lovely GIF, it took me a few hours to do it just to have it for about 1 second in new trailer. Title - "Attack!"


Cheers!

Hi there!

I have made quite significant changes to the new Demo version of TBC.

There is now a new system to cast spells. It works like this. You break boxes, get a power for every hit into the obstacles, and once the power bar is full you can cast a spell.
Power bar is on the right hand sice with an “eye”.

 


This allows players to cast spells more often, resupply the weapon, heal and call for supporters. The game is more fun after this change, I think.
A new version of a demo is already available on Itch page.
Have Fun!

Hello again!

After short break and with fresh news. New Demo version (0.0.6) for TBC has been uploaded today on Itch.

The most important changes in a new Demo version: 

1. New location, Orcs Camp. I have prepared a few maps for this location. 
2. Demo Campaign has been extended by 3 more missions. There is possibility to unlock one more spell and two additional hidden supporters. There are 3 additional enemy mobs that the player might face during the battle.
3. I have added a new tab in Camp panel dedicated to Supporters and Enemy Mobs. You can check there the strength of your and enemy units. In order to unlock information about hidden units, it will be necessary to progress with the Campaign.
4. Change a bit the shape of the platform to give a bit more control over ball bouncing direction.
5. Turn Up volume for Music, SFX and UI and modified slightly Audio Option in Menu to allow for more room for volume modification.

More maps, more fun, Cheers!




Hi there,

Last month were really busy but I was working on TBC and finally I have reached the end of the project.  I have prepared a final build and after many test I can say 

IT IS DONE! :)

There are few improvements in the latest demo version, which was uploaded on Itch yesterday. Player can block enemy projectiles. Some spells are unblocked from the beginning.  Full Version will be available in the end of May. 

Here are some pics with a gameplay. Game starts with just few spells but progressing with campaign will unlock more perks and then gameplay is becoming a bit crazy. :)  and more fun at the same time. There are also some achievements build in the game. Hope you will have a fun.

 






The game is done and full version available on Itch already !