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TESTAMENT - turn-based tactical RPG Devlog

A topic by Combat Dices Team created Nov 14, 2023 Views: 157 Replies: 2
Viewing posts 1 to 3
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A little preface

Hi folk! We, as a small indie-team of enthusiasts, have come a long way in developing the TESTAMENT game. There is still an gigantic amount of work ahead. But we will see it through to the end. We decided to publish short devlogs so that the community has a better idea of both the progress and development vector, as well as how the game looks now and will look in the end.



A brief introduction for the uninitiated

TESTAMENT is an exciting turn-based tactical game with RPG elements in a fantasy world where the mythology of the distant past and the sci-fin of a dark future merge. In our original game setting, there are as many as four ancient cultures - the Proto-Slavs, the ancient Chinese, the Greeks and the Egyptians. The main idea is the battles of heroes against disgusting monsters from myths and fairy tales. The game is painted in an old-school pixel style with dark synthetic soundtracks.

Currently the team has three members and several agreements with hired artists. The game has passed the early prototype stage and is now preparing a public demo version.


The game has a placeholder here https://combat-dices-team.itch.io/testament. Join us to support the development of the project and follow the news.

Devlog - October

We are now actively creating game content and getting rid of temporary things. We are also working to make tactical battles with unique mechanics more understandable to players. For example, we worked on improving the visual effects, making taking damage more vivid and understandable.


Videos show new animations of the combat movements of our heroes.

We are actively creating concept art for new monsters and heroes to make both look interesting and convey the atmosphere of the game world. The combination of attributes of ancient cultures and futurism is especially difficult thing in the design.


We also fixed many bugs and took the feedback into account that we and the game community discovered. Thank you for not remaining indifferent and commenting on the game!

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Hello everyone! We are currently working on visual for our game. Our team has made new concepts and is improving existing art. Our fresh devlog is dedicated to this topic.

Concept of a new hero Amazon

Historically, amazons consider themselves mightly daughters of Ares, the God of war. Our Amazon is a very strong DD that is effective against biological creatures.

Improving the portrait of a Shaolin monk

We have received a lot of feedback on hero's portraits. There is improved version of Shaolin monk:

Do you think we have chosen the right path?

Monsters

We also saw problems with the design of some of the monsters. For example, the wolf and the aspid do not fit well into the world of the future. In the game these monsters look like this:

We decided to add some future elements to these monsters. At the moment we have made simple concepts for the appearance of the digital wolf and the aspid:

Animations of robber skills

We worked on the animations of the Slavic robber - one of the unique heroes of the game. The first skill, “Morena's Arrows”, hits the mutiple enemies team. The second skill, “Baltic Storm”, attacks only one enemy, but inflicts very impressive damage. With the hero's buffs, "Baltic Storm" can destroy an enemy monster with one shot, as demonstrated in the video. Please note that the animations are still a work in progress.

Improving the Dark Thicket location

Now this location is closer to the style of the heathen Slavs and contains some futuristic environmental objects. What do you think? In the comments we will be happy to hear your feedback and sugesstions.

Add the game to your collection to learn about the progress of the project. And influence the game.

https://combat-dices-team.itch.io/testament

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See you soon!