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Devlog - October

We are now actively creating game content and getting rid of temporary things. We are also working to make tactical battles with unique mechanics more understandable to players. For example, we worked on improving the visual effects, making taking damage more vivid and understandable.


Videos show new animations of the combat movements of our heroes.

We are actively creating concept art for new monsters and heroes to make both look interesting and convey the atmosphere of the game world. The combination of attributes of ancient cultures and futurism is especially difficult thing in the design.


We also fixed many bugs and took the feedback into account that we and the game community discovered. Thank you for not remaining indifferent and commenting on the game!