Here's my situation. I've made my passion project and I truly and deeply believe that it is a very lovely game to play. The problem is that my vision and passion does not resonate with anyone else - particularly someone new and has never seen my game before. I've often heard feedback saying that my game is much, much too hard and that there's no easy mode. I've also heard feedback saying that the game's mechanics are too confusing to a new player.
Both of these are true criticisms that I fully accept. The game is extremely difficult and it assumes knowledge from a very famous NES game. I've thought about how to fix this with tutorials and an easy mode but the reality is that these things would take a very long time for me to implement and I would see no benefit for myself when I played my game - which is the primary motivation for me to make the game. I have thought about charging a price for my game as compensation for these services but there is inherent risk associated with that and money doesn't really motivate me as much as it can potentially motivate others.
So what (if anything) can be done about this without involving a lot of time and effort spent on my part?