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Dire Progress Update

A topic by world Ø created Oct 27, 2023 Views: 260 Replies: 5
Viewing posts 1 to 6
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This week I've been focusing on rebuilding level 2. I've gone with a really big departure from what it originally was and I'm trying to make the player feel small in the space.  I'm hoping to have it on my early access build here in the next few weeks and then I'm going to cut a new trailer or maybe start a devlog as a video.  I'm not sure yet.  Anyways, here are some screenshots of the current progress. 




If you haven't seen my project yet I've put together a trailer a few months back.

I'd love any general thoughts on the over all vibe.

I worked on some new assets for "announcement" style story bits based on feedback from an indie showcase here in town. I've also made lighter grey ones that I can use for some set dressing throughout the world.


I've also been working on more set dressing to make the levels a bit more interesting to walk around in, I've also added a new sprint mechanic that I need to get a bit more tuning in before I'm happy with it. Hoping to release an updated demo with Level 2 100% ready before the end of the year.

I've been slowly getting back into the groove of things. New screenshot today.


This week updates were a bit on the slower side,  I reworked the UI a bit to show the main story elements you're collecting throughout the game. I've also added a pause menu item that shows all of the story elements you've collected so far so you can read them all in one spot.


I still have some details I need to work around with the jump boosts and when items show up for the player, but I'll be working on that while I'm working on the last level here.

I've finished all of the base work on the game and wrapped all of the levels. I've got a few more things to wrap up like some extra polish in areas and some sounds that I haven't put in yet. This next month is going to be me gearing up to get a Steam release going and really trying to market the game.  Right now I'm thinking of making a few trailers and more screencaps to help build the audience. 

Here is a screenshot from the final level.


Just uploaded the latest build, I've added a few improvements but now you can play the entire game end to end. Stoked to get this far. Now I'm going to be working on some polish based on some of the feedback I've gotten and work on general marketing efforts.