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This week updates were a bit on the slower side,  I reworked the UI a bit to show the main story elements you're collecting throughout the game. I've also added a pause menu item that shows all of the story elements you've collected so far so you can read them all in one spot.


I still have some details I need to work around with the jump boosts and when items show up for the player, but I'll be working on that while I'm working on the last level here.