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Amazing game, with one MAJOR speedrunning flaw

A topic by JSWE5555 created Oct 11, 2023 Views: 934 Replies: 4
Viewing posts 1 to 3
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I've 100% the game at this point, and I've got to say the movement feels extremely smooth and crisp and the level design is really good, the additional spritework is also great. But when I decided to plan out speedrunning this, I realized that the enemy copy abilities are random, for a game clearly designed with speedrunning in mind, having RNG decide if you will either loose or gain time is obviously very unfair, and I know that this game won't be updated but if there just was an option to disable this luck based system I think it would benefit the game greatly.

Developer

Took me a minute to fix, but here. Wishing you luck in your speedrunning endeavors.
One last patch (1.0.1) now available - Kirby and the Eternal Paradise - Wacky Episode by AlexAugerDev (itch.io)

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Unrelated, but I heard that you 100% completed the game. Where is the last heart in the second level, Cloudbed Castle?

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it’s probably the hardest one to find, but in the area you start in you can find an opening in one of the windows in the background, it will have no cross formation around it and be hollow. Hope this helps

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Thank you, that was useful!

Although I also got that infomation from a YouTube video I watched earlier.