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The Rat Pack

A topic by CaptainD created Oct 19, 2018 Views: 610 Replies: 5
Viewing posts 1 to 6

The Rat Pack is a a text-based, turn-based strategy game in which you control a colony of rats.  As you prove your worth to King Rat, you will be given tougher and more rewarding assignments - your first colony will be in a pig sty, but before you know it you'll be heading to the big city!

The Rat Pack started as a game jam entry (which is available here) but I always had the idea of expanding it.  The game will feature a simple interface with all actions and information available on a single screen, but with enough complexity to allow for different challenges each level and for distinct playing styles to be developed.  The example below is not final (adding 3 more options in place of the Music/SFX/Save buttons, which will be accessible from a different menu by pressing escape).

The screen above also shows you one of the random elements that you can come across - these will change depending on your location, and are carefully balanced to add variety and challenge to the game without cropping up so often that they become annoying.  (Also, some random events actually help you so I guess you won't be annoyed by them!)

The game will be split into 3 scenarios, with each one containing 5 chapters.  As you progress through the game more options will be open to you - such as building the Rat Lab and improving your standing with King Rat, who can come to your aid when requested if you have a high enough rank.


I've got a bit sidetracked from this by real-life and entering / judging game jams, but I really want to get back to working on this game.    Hoping for a release before the end of 2018.

I'm doing the coding and SFX, music will be procedurally generated using JukeDeck (an example piece can be found here), graphics by the impossibly talented Antoni Langen, whom I have worked with on several games and one children's book so far.

RATS RULE!


After a somewhat longer hiatus than intended I'm back working on this.  Alpha testing (still somewhat rough around the edges):


An updated alpha gameplay test:

Updated mission intro:

I've decided to go with an open beta for this game - essentially the complete game, minus polish and achievements.  This will help me greatly with testing and balancing.  Expecting to launch within a few weeks...

The open beta phase has started!

https://captaind.itch.io/the-rat-pack-full-version