Edit: TL;DR How you you personally crank out games for game jams in MonoGame? (on short notice)
I’m curious to know, because I’ve seen a fair amount of games developed for certain game jams programmed in MonoGame. Also due to MonoGame essentially being “make your own engine” with not very many pre-made tools, it seems hard to get a complete monogame project out that fast.
Anyways my question to the devs who use MonoGame for game jams, do you have pre configured tools you made and re-use? Did you memorize the entirety of the documentation and build it from scratch? Do you just re-use code a lot from old projects? What are your approaches to dealing with MonoGame’s “build it yourself” style?