Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Gunkid 99 (Full Release!)

Fast-paced, 2D arena-shooter that will seriously challenge your skills and reflexes. · By Yongjustyong

Feedback and suggestions Sticky

A topic by Yongjustyong created Oct 11, 2018 Views: 356 Replies: 6
Viewing posts 1 to 3
Developer (1 edit)

Feel free to write any feedback or suggestions here :)

You can also contact me through these other channels below


The restart key being 'R' and having no way to change it is a terrible idea. I can't tell you how many times I've hit 'R' to reload and restarted the level without meaning to. It's very frustrating. On a related note, the music doesn't reset when I reload the stage, so the music layers over itself until it mimics the sound of my pained wailing.

Other than that, good job. This game is a lot of fun, and I can't wait to see where you go with it.


Hi there!
The 'R' key is a developer's shortcut. I forgot to turn it off in the latest update, sorry bout that! The music layering itself is also because of the shortcut key. Select Restart from the pause menu for a proper reset and the music should go back to normal.

Thanks for pointing it out! I've just uploaded a new version, the 'R' key should be disabled now. Please do not hesitate to comment again if you have more feedback :)


This game is a lot of fun! I'm looking forward to more levels being available.

Some thoughts:

  • World 3 seemed too easy to me. I beat most of the stages on the first or second try.
  • Stage 1-7 seemed too difficult to me. It took me about an hour to clear 1-1 through 1-6, but several more hours to clear 1-7. I don't mind difficulty in general, but I didn't expect that level of difficulty until the later worlds.
  • I love the expressions on the faces of the blue fireball enemies in World 2.
  • The enemy spawn portals look like watermelons
  • I keep expecting the gun to automatically reload after I fire the final shot. Having to click again to reload feels wrong to me.
  • Running out of ammunition often catches me by surprise. I can't pay attention to the ammunition bar in the heat of the moment. I like how some weapons have a slightly different sound effect for firing the last shot, but it's not distinctive enough and I often don't notice it.
  • I love the Plasma Cannon! It's so satisfying to fire. Especially on Stage 3-4 with the long lines of sight.
  • The special sound effect for reloading the Revolver is a nice touch
  • The Hand Cannon and Saber are also a lot of fun to use.

Thank you for the feedback!
I've got some questions of my own too, if you can answer them that would be really helpful for me :)

- Difficulty is a tricky thing to balance, more so for me because I've played the game to death. Would you say World 3 is too easy partly because you've gotten better as you play? Or is it just WAY too easy for you? Also, did you equip any items that helped reduced the difficulty? I have an inkling that Stage 1-7 might be too difficult, I'd definite adjust that.

- Regarding running out of ammo, did you realize that the crosshair is different depending on whether there is ammo? When ammo is at 0 the crosshair changes to the thin version. Since you had trouble with running out of ammo I assume the crosshair was not effective at all in catching your attention?


I think it is partially that I got better as I played. But I'd expect the worlds to keep getting harder as I get better, in order to keep providing a challenge. I went back and played all the worlds again to try to improve my high-scores; my impression is that World 2 is noticeably harder than World 1, but World 3 is slightly easier than World 2.

I had to buy the Energy Shield and Heart Container in order to beat Stage 1-7. I also had to buy the Glass Cannon at some point, but I don't remember when (I think it was in order to beat Stage 2-7?). The items make a huge difference, especially the Energy Shield. I went back and tried World 3 again without any items, and it was much harder; I had trouble scoring even 25-30 points.

I noticed the crosshair changes when running out of ammunition, but it's a pretty subtle change, and I don't normally look directly at the crosshair itself when I'm playing.


Ah ok, I see I see. Thanks for all the details, I think I understand better now.

Thanks again for the feedback! :)