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Gunkid 99 (First Access)

Fast-paced, 2D arena-shooter that will seriously challenge your skills and reflexes. · By Yongjustyong

Feedback and suggestions Sticky

A topic by Yongjustyong created 67 days ago Views: 120 Replies: 6
Viewing posts 1 to 3
Developer (1 edit)

Feel free to write any feedback or suggestions here :)

You can also contact me through these other channels below
Discord: https://discord.gg/XCVew3K
Twitter: https://twitter.com/yongjustyong
Email: yongjustyong@gmail.com

(+1)

The restart key being 'R' and having no way to change it is a terrible idea. I can't tell you how many times I've hit 'R' to reload and restarted the level without meaning to. It's very frustrating. On a related note, the music doesn't reset when I reload the stage, so the music layers over itself until it mimics the sound of my pained wailing.

Other than that, good job. This game is a lot of fun, and I can't wait to see where you go with it.

Developer

Hi there!
The 'R' key is a developer's shortcut. I forgot to turn it off in the latest update, sorry bout that! The music layering itself is also because of the shortcut key. Select Restart from the pause menu for a proper reset and the music should go back to normal.

Thanks for pointing it out! I've just uploaded a new version, the 'R' key should be disabled now. Please do not hesitate to comment again if you have more feedback :)

(+1)

This game is a lot of fun! I'm looking forward to more levels being available.

Some thoughts:

  • World 3 seemed too easy to me. I beat most of the stages on the first or second try.
  • Stage 1-7 seemed too difficult to me. It took me about an hour to clear 1-1 through 1-6, but several more hours to clear 1-7. I don't mind difficulty in general, but I didn't expect that level of difficulty until the later worlds.
  • I love the expressions on the faces of the blue fireball enemies in World 2.
  • The enemy spawn portals look like watermelons
  • I keep expecting the gun to automatically reload after I fire the final shot. Having to click again to reload feels wrong to me.
  • Running out of ammunition often catches me by surprise. I can't pay attention to the ammunition bar in the heat of the moment. I like how some weapons have a slightly different sound effect for firing the last shot, but it's not distinctive enough and I often don't notice it.
  • I love the Plasma Cannon! It's so satisfying to fire. Especially on Stage 3-4 with the long lines of sight.
  • The special sound effect for reloading the Revolver is a nice touch
  • The Hand Cannon and Saber are also a lot of fun to use.
Developer

Thank you for the feedback!
I've got some questions of my own too, if you can answer them that would be really helpful for me :)

- Difficulty is a tricky thing to balance, more so for me because I've played the game to death. Would you say World 3 is too easy partly because you've gotten better as you play? Or is it just WAY too easy for you? Also, did you equip any items that helped reduced the difficulty? I have an inkling that Stage 1-7 might be too difficult, I'd definite adjust that.

- Regarding running out of ammo, did you realize that the crosshair is different depending on whether there is ammo? When ammo is at 0 the crosshair changes to the thin version. Since you had trouble with running out of ammo I assume the crosshair was not effective at all in catching your attention?

(+1)

I think it is partially that I got better as I played. But I'd expect the worlds to keep getting harder as I get better, in order to keep providing a challenge. I went back and played all the worlds again to try to improve my high-scores; my impression is that World 2 is noticeably harder than World 1, but World 3 is slightly easier than World 2.

I had to buy the Energy Shield and Heart Container in order to beat Stage 1-7. I also had to buy the Glass Cannon at some point, but I don't remember when (I think it was in order to beat Stage 2-7?). The items make a huge difference, especially the Energy Shield. I went back and tried World 3 again without any items, and it was much harder; I had trouble scoring even 25-30 points.

I noticed the crosshair changes when running out of ammunition, but it's a pretty subtle change, and I don't normally look directly at the crosshair itself when I'm playing.

Developer

Ah ok, I see I see. Thanks for all the details, I think I understand better now.

Thanks again for the feedback! :)