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Implementing Your Feedback on Visuals for my Roguelike Mobile Game! | Alpha: Omnipresence Devlog #8

A topic by RENZ created Sep 09, 2023 Views: 134
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Stay up to date with the development of the game and or get studio credits here!

Game development subreddits are excellent spaces to get feedback and stories that help stay rational as a game developer.

// Implementing Feedback!

// Adding Stars

I really liked this comment from Artisticslap, suggesting to replace the fast moving particles with non-intrusive stars.

So, I changed the particles and the system itself to spawn around the planet.

// Aligning UI Elements

Someone also commented about the unaligned user interface.

I did ask for feedback and presentation can go a long way even if it was and still is a work in progress, so I should’ve known better.

Thanks to this person, it’s aligned now and has brighter colour for better impression.

// Less Saturated Colours

With all the 3D game objects, I also made their colours come out more by increasing the intensity of lighting in the game.

I did make adjustments to some material colouring, but having better lighting did most of the work.

// Post-Processing

There were also comments about needing shadows to connect objects better to the planet and adding a gradient to the background.

Thankfully, I got post-processing to work in Unity again so I added in the Vignette and Ambient Occlusion effects to check these comments off of the list.

// Conclusion

Check out the rest of the series where I give this game, Alpha: Omnipresence, a major makeover!

Thank you for stopping by!

// September Contributors

Special thank you shout out to the following ongoing generous supporters of my work, making a difference in the world and mine.

  • Laura Milligan
  • Jacob Huang
  • Andrew Abrook
  • Faiz Prasla
  • Armaigne Rivero
  • Joshua Ravasco

Stay up to date with the development of the game and or get studio credits here!