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Pixel Art, tips? or quailty needed to be hired?

A topic by Riggerized created Sep 04, 2023 Views: 264 Replies: 5
Viewing posts 1 to 4

I am completely new to pixel art, always done everything else but it.

Just started as a mate wanted to make a game, here is some stuff i have done so far ArtStation - Pixel Art.

Any tips or ideas?

(1 edit) (+1)

Hello Riggerized!

I'm not pretending to have answers to the question from the title.
I like everything in your art, except the animation.

(+1)

Thanks, good to know I'm on the right track at least,

The animation was to be basic for the game which my mate asked for. Might need to make a separate portfolio and make them better.

Thanks for your input.

(1 edit) (+2)

very nice detail work and enemy design! the second and last rows are the type of creatures I would want to catch.
when working with pixels, its best to avoid using tweening imo. it works with these because the images are big and you don't really see the pixels when they're zoomed out, but that sort of defeats the purpose of pixels. rotation is okay, but it still does crunchify the image.  also, with pixel art, less is more. when moving from normal digital art to pixels a common mistake, and one that i still struggle personally with is making the canvas too big. even 100x100 takes up most of the height on a gameboy advance screen, which still impresses me.

all of this advice is only relevant for if you want to emulate retro stuff though. hope it helps!

(+1)

Honestly I would say that the best thing you can do is to put yourself out there and find whatever you can to submit your portfolio. The more oprotunities you can find, the better because ultimately networking is your main priority to find the gigs you want... even if they are unpaid you can never have enough in your portfolio and you'll have professional references to back you when you do apply for gig.

Designs are awesome, but I agree with Prinbles on the animation. I'm assuming that you are using spine for some of these? Right now the animation feels stiff in some areas and one of the sprites seems to be flashing in some frames (Second row on the right). Because you have awesome designs but the problem lies more or less with the animation.

just using unity animations at the moment, with the stiff animation sort of what my mate wants. Wants it like vampire survivors  but a little better



but always keen to learn how to do it better