Hey everyone!
If you use GameMaker and you've ever wanted to use some cool effect, like Bloom and Godrays, you've probably faced a big problem: you want the glow to only hit particles or certain areas of the game, and not your player you took your time so much to draw.
That's why I bring you a solution for this: HDR Mode.
This compact library lets you render particles and other visual effects without affecting the game's pixel artwork.
- Below you can compare:
1. Without HDR:
Notice how little control there is over where some visual effects, such as Bloom, appear in the game's art, creating unwanted visuals, mainly on high saturated graphics.
2. With HDR:
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Some Features:
- Vibrant particles/vfx without affecting your game art - Useful Bloom/Glow, Godrays;
- Supports multiple views (in any position and size) - Example: singleplayer, multiplayer/split-screen;
- This asset clones the application_surface, which means you don't have to worry about resolution;
- Does not influence the GUI event in any way;
- Efficient/high performance;
- Works with "Keep Aspect Ratio" and "Full scale" graphics option;
- You don't need to configure, just import it into the project and you will have HDR mode;
- Compatible with my other assets;
- Example included, with emissive particles and multiple views;
- 3 particle assets included;
- Tutorial written in text about every detail about how it works;
- Dedicated Discord server for support (feel free to ask questions! :D);
I used this asset to make a commercial game, and so now it's available to solve your problem! :D
Take a look here:
https://foxyofjungle.itch.io/hdr-renderer-for-gamemaker
Have a great day, thanks for listening! :D