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~sacb0y
I was just trying to enable HDR in URP - Unity does all the rendering and post effects in HDR, and the editor seems to run in HDR, but for compositing it seems to blit the HDR buffer into a R8G8B8 buffer... Looking at a feature matrix on Unity's website it claims that HDR output is only supported in the HDRP pipeline.
How did you get HDR output to work with URP? I just captured your demo in RenderDoc, and it confirms it uses an HDR buffer for the presentation.
Sorry it took a while for me to reply, I didn't notice this.
Unity 2022.3 and up supports it. It was back ported to 2022.3 from 2023.1. I've noticed myself official documentation doesn't mention this but it is supported.
Tho only 2023.1 has mobile support for HDR.
Also to dev properly in HDR you must also be using an HDR display. I've known devs to struggle with HDR support when developing on non-hdr displays for post process effects.