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JensRestemeier

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A member registered Feb 18, 2019

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To be honest, at the moment I have little time for playing games, I just played for a short bit. I am currently designing the sticker sheet for the labels, and want to include all the important games so people just need to order once.

I tried to make a label for a Spectravideo cartridge:

Project files if anyone else wants to make one:

https://github.com/JensRestemeier/SV3x8-SimpleCart

I haven't tried to get them professionally printed, yet, I'll probably tweak it a bit more before doing that.

I was just trying to enable HDR in URP - Unity does all the rendering and post effects in HDR, and the editor seems to run in HDR, but for compositing it seems to blit the HDR buffer into a R8G8B8 buffer... Looking at a feature matrix on Unity's website it claims that HDR output is only supported in the HDRP pipeline. 

How did you get HDR output to work with URP? I just captured your demo in RenderDoc, and it confirms it uses an HDR buffer for the presentation.