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Feedback & Issues (v1.2.1)

A topic by Amdetegras created Aug 05, 2023 Views: 35,823 Replies: 27
Viewing posts 1 to 18
(29 edits) (+1)

Game version

This feedback applies to House Chores version 1.2.1.
I'll try to keep this original post up to date and announce changes in subsequent posts.

Disclaimer

I feel like before I get into feedback concerning technical and / or design decision issues I ran into, I first want to make clear that I love the game to bits so far. If I didn't I wouldn't get through the hassle to write this post. I tend to criticise the things I dislike without ever praising the things I actually enjoy. So keep that in mind reading this feedback, knowing I find the game very much enjoyable.

Issues

Continuity

  • Characters not responding to the current state of story progression in certain places.
    • v0.20: While events of v0.20 are still progressing, Emily during nighttime gives her normal pyjama dialogue instead of being worried about having been caught.
  • "Voices" for the three women are inconsistent. A voice pack that’s used primarily for a specific character is sometimes used for another character in other scenes.

Interaction & Transitions

  • At the very start oft he game, you are asked twice in a row to give Linda a name.
  • Playing the v1.2 epilogue scene in the PC’s bedroom advances the time of day. Playing it in any other place doesn’t.

Graphics / Display

  • During the day in the dining room when Linda is in her maid outfit, when you finish the "admiration" scene with "f*ck", location changes to the living room.
  • When picking up Linda’s clothes in her bedroom at night, Julie’s training set isn’t there.
  • When interacting with Julie in the morning to arrange a date night, there is no text box around the text.
  • In the pool party screen, the back half of the floatie Emily sits on is missing.

Text

  • At the very start of the game, before Julie and Emily arrive, Emily is repeatedly referred to as the PC’s "sister".
    • Instead of trying to explain the occasions, I’ll reference the line and column of the json files as displayed when opening them with Notepad++.
    • Map007.json: Ln 10, Col 1,007
    • CommonEvent.json: Ln 17, Col 57,724
  • Typos
    • Emily dialogue (CommonEvents.json: Ln 19, Col 44,335): "peaks" -> "peeks"
    • Julie dialogue (CommonEvents.json: Ln 18, Col 41,163;  Ln 21, Col 31,903): "Goddess" -> "Goodness"
    • Emily’s v0.13 scene (spring)(Map006.json: Ln 27, Col 10,453;  Ln 27, Col 24,093): -> Either add an exclamation mark or "with" / "with your".
    • Julie dialogue at the end of the v1.2 epilogue scene (pool at night)(Map006.json: Ln 44, Col 46,540): "win" -> "wine"
  • The player can’t give input for the variables n[11] up to n[13]. Since those apparently are nicknames for the women‘s relations to the main character, this feels kind of off on some occasions.
    • Linda is referred to with n[11].
      • This seems to be set to "me".
      • Occasions where "me" doesn’t make sense:
        • CommonEvents.json: Ln 17, Col 4,941;  Ln 22, Col 4,941
        • Map002.json: Ln 8, Col 1,026;  Ln 8, Col 2,873;  Ln 8, Col 8,214;  Ln 8, Col 10,061
        • Map006.json: Ln 38, Col 8,736;  Ln 38, Col 21,425;  Ln 38, Col 33,532;  Ln 38, Col 45,430
        • Map042.json: Ln 9, Col 1,620
    • Julie is referred to with n[12].
      • This seems to be set to "Auntie" when her relation to the PC is called "Aunt". Otherwise it seems to be set to "me".
      • Occasions where "me" doesn’t make sense:
        • CommonEvents.json: Ln 18, Col 766;  Ln 18, Col 23,843;  Ln18, Col 38,869;  Ln 21, Col 494;  Ln 21, Col 22,440;  Ln 32, Col 9,803
        • Map002.json: Ln 20, Col 5,103
        • Map006.json: Ln 18, Col 11,336;  Ln 18, Col 11,573;  Ln 18, Col 24,043;  Ln 18, Col 24,280;  Ln 18, Col 39,383;  Ln 18, Col 39,620;  Ln 19, Col 11,049;  Ln 19, Col 11,286;  Ln 19, Col 23,241;  Ln 19, Col 23,478;  Ln 28, Col 5,913;  Ln 28, Col 19,614

Suggestions for future content

  • Zoom in option for all "in screen" scenes
  • Implement a chance or an option for characters to walk in on scenes again after the first time (e. g. Julie during the scene with Linda in the player’s bedroom; Linda after the nighttime scene with Emily in Emily’s bedroom; Emily during the scene with Linda on the cabinet in the living room).
  • "Continue" option for Emily’s visit scene in PC’s bedroom (and the same scene in her bedroom at night)
  • Either clean up the n[11] and n[12] references, or let the player type in nicknames for the women.
  • Overview / counter for "passion" and different mechanics per woman. Maybe a short indicator or hint for what to do next for any of the women. (Maybe add all this to the character info / profiles?)
  • Solo TJ scene with Emily. Maybe a night scene? Either PC sitting on her bed or her gaming chair and her kneeling; or her being kind of tired, lying on the bed just holding her shapes and PC doing the work.
  • Something with Emily in the evening. Maybe BJ under the table or HJ or FJ with her sitting next to you. If someone walks in, Emily can stop quickly for the moment (HJ or FJ) or PC explains she’s searching for a dropped miniature and told PC to not move in fear he or his chair could accidentally break it (BJ).
  • Since it was kind of suggested by Linda in update 0.14: A picknick in the park with Julie and Emily. I didn’t come up with anything more detailed yet. Let’s just say they have quite a pleasant time.
    • To be repeatable, maybe implement it in a similar way to Julie’s date night?
I agree man
(1 edit)

Original post has been updated for version 0.15.1.

  • "0.14 update feedback" got moved to "General issues".
  • Addressed/Fixed issues have been removed.
    • More interactions with the chair in the PC's bedroom.
  • Newly found issues that most likely existed before have been added to "General issues".
    • Linda's voice, minor issues around Julie's Date night, Julie being called "Auntie" on some occasions.
(-11)

you are just sad, grow up and enjoy the fucking game bruv

(+5)

you know he made this post to HELP the creator right you moron? thats literally the point of feedback, which he clearly stated in his post already. If this game or any other thing would never get feedback this society would be in even more rubble than it is already. Grow a fucking brain "bruv"

(-11)

keep yapping bruv you thing you the shit bruv innit just enjoy the focking game mate and stop crying its a porn visual novel game innit 

(4 edits) (+5)

why the fuck are u on this forum? 1 u talk like ur an American trying so hard to be a "road man" "bruv" "innit" "mate" grow the fuck up and get a higher education u bleached fucking baboon. 2 the way u talk sounds like you lack an education and or are underage probably shouldn't be on this forume. 3 this is called feedback the game wouldn't be as good as it is if feedback wasn't sent he told him the issues I be it alot of very minor issues but still issues none the less and he gave the creator his opinion on what he thinks would make the game better and should be fixed. Grow the fuck up and actually read the fucking post u burnt enchildad. Also at the beginning of the the post he said that he doesn't hate the game he actually enjoys it so your argument makes no fucking sense I hope 2 hear back from you, you Lukewarm cup of water.


Also the 4 edits on my post is me adding shit to my post and fixing my spelling errors or missing words :)

(+3)

I don't pay attention for a couple of days and the thread derails like this. 😆 I very much appreciate your efforts guys. However, I think this just isn't worth your time and energy.
Have a great day, everyone!

(+1)

sorry Amdetegras I just don't like incompetent people

(+4)

this guy was NOT playing 😭

Hi i dont know if you know this already but i think the problem with the high/low quality setting not working on android is due to some coding i tried both the apk version and the exe via joiplay on my galaxy fold 5 the high quality didnt work on the apk version as said ingame but when i tried the exe version with joiplay it worked fine hope this help for future builds :)

(+1)

Original post has been updated for version 0.16.

  • „General issues“ and „New update feedback“ have been reorganised into mulitple paragraphs / topics under „Issues“.
  • Issues have been added.
    • Continuity: Different voices for Linda & Julie in v0.16 scenes.
    • Interaction & Transitions: Seemingly unnecessary interaction / user input during Julie’s v0.16 scene (daytime backyard).
    • Text: Faulty relation reference for Linda, Julie and Emily throughout the game.
Developer(+4)

Wow- a ton of great feedback and suggestions here!

My apologies for being so behind in actually seeing it.  I need to do a better job checking the itch forums.  I can't promise everything will get changed based on every suggestion here but I will work to fix up those typos and use this as helpful feedback to reference.  Thanks so much!

(+1)

Thanks, and no worries. I'll try to keep my reports as specific as possible (while being as concise as possible), so you can use your time actually fixing the listed issues (and not having to find them first).

And for the suggestions. They are just that: Suggestions. Take what you like, or don't, your choice. It's more or less my personal wishlist anyway.

Hi there,

Another issue, which is only minor, is going on about the profiles of how they are labelled.

Emily's weight is set at 121 pounds, while the main character's weight is set at 131 pounds. It wouldn't make sense given the difference in height between MC and Emily. MC is only 5'3" and Emily is 5'9". At 5'9", a woman should weigh between 131 and 136 pounds on average, which is the same as MC at 131. Given his height, MC should weigh between 112 and 136 pounds, but given his body shape, that number would be much lower.

Again, it's not a major issue, but it's just something I noticed that I thought I should bring up to the team in order to give out an updated and correct bio of each character.

Original Post has been updated for version 0.17.2.

  • Issues have been added.
    • Continuity: Different voices for Linda & Julie in v0.17 scenes.
    • Interaction & Transitions: Seemingly unnecessary interaction / user input during Julie’s v0.17 scene (PC’s bedroom/chair) and Linda & Julie’s v0.17 scene (Linda’s bedroom).
    • Minor issues: PC’s relation to Julie can’t be changed in "Edit name / Role" menu.
  • Addressed / fixed issues have been removed
    • Graphics / Display: Time indicator missing after Julie’s Date night / car scene.
    • Text: A couple of typos with Emily’s v0.8 scene ("throne room") and Julie’s v0.12 scene (kitchen).
(1 edit)

This "Minor issues: MC’s relation to Julie can’t be changed in "Edit name / Role" menu." happens to me too but with Linda instead. I should start a new fresh game to see if the situation remains or change to Julie or Emily. I tried many time with the 3 and only with Linda I have that issue.
I noted typos or "wrong" referrals from Emily to her self when she wants to refers to her relationship with MC; I remember I expected to read something like "your -relation with MC-" but instead she said "your me" or something like that. I take a better look on that if I start a new game this weekend.

Any chance to add some possible changes to drawing? especially women bodies to be much closer to Linda's type drawing when she's lying in the bathtub. There she (my opinion) have better boobs drawing that in every no-animated drawing of all 3 women.
Also I liked how Linda asked and then looked for MC to "go wrestling (xD)" before Julie finds them in the middle of an applied technique; so behaviours like that could also be good to occur randomly and then MC can accept or not the invitation, I think that could be a good feature to ask to add too.


Thanks for this helping post for the creator :)

I've tried to look into it a bit and it seems that the game behaves like this if you give a specific name for your relation to the woman. I managed to figure it out for Julie and Emily, but not Linda. Could you tell me what you put in for Linda for this behaviour to happen?

Original post has been updated for version 0.18.1.

  • Issues have been added.
    • Interaction & Transitions: Seemingly unnecessary fades to and out of black during Emily’s v0.18 scene (Emily’s bedroom at night).
  • Adressed / fixed issues have been removed.
    • Continuity, Suggestions: Emily doesn’t exist during the night.

Original post has been updated for version 0.19.

  • Issues have been added / reworded.
    • Continuity: Different voice for Linda in v0.19 scene / since v0.15 scenes.

Original post has been updated for version 0.20.1.

  • Issues have been added.
    • Continuity: Different voice for Emily in her v0.20 scene.
    • Continuity: Multiple dialogues not adjusting to the current state of story progression.
    • Interaction & Transition: Transitions during Emily & Linda’s v0.20 scene (livingroom daytime).
    • Graphics & Display: Wrong or missing backgrounds for texts / options throughout the game. These have most likely existed since the start.
    • Graphics & Display: Golden apple in player’s cupboard not changing colour during nighttime.
    • Graphics & Display: Multiple graphical bugs during the progression of v0.20 story.
    • Suggestions for future content: Chance or option for other characters to walk in on scenes.

O

Original post has been updated for v1.1.0.

  • Issues have been added / reworded.
    • Continuity: More examples of characters not responding to the current state of story progress.
    • Continuity: Different voices has been condensed.
    • Text: New instances of Julie being referred tob y n[12] instead of n[6].
    • Suggestion: "Continue" option for Emily’s visit scene in player’s bedroom (and the same scene in her bedroom at night).
  • Adressed / fixed issues have been removed.
    • Continuity: One example for characters not responding to the current state of story progress was removed because it was resolved (Emily’s v0.14 scene after events of v0.20).
    • Graphics & Display: Golden apple in player’s cupboard not changing colour during nighttime.
    • Text: One instance of Julie being referred to by n[12] instead of n[6] was resolved.
    • Minor issues: Length of routes (e. g. player’s bedroom to the laundry room) being tedious was removed due to lack of importance.
    • Suggestions: Interactions for all women in player’s bedroom.

Original post has been updated for v1.1.5.

There were no alterations to the v1.1.0 post.

Original post has been updated.

  • An issue has been added:
    • Graphics / Display: There are some odd behaviours when interacting with Linda in the dining room during the day when she wears the maid outfit.
Developer

Hey there!  I just wanted to stop by and say I combed through this post again and most of the bugs should now be fixed!

Not everything listed has been changed or updated, especially the text or audio inconsistencies.  But I have updated the role change feature as it wasn't working as intended.

To clarify a couple of things:

- Linda shows up randomly during the living room scene with Emily.  The odds are 50/50 and can be reset before starting the scene (after the first view)

- Julie's weight is purposely blank.  She would never reveal such a private detail!

- 'Love' is basically an affinity.  Characters in my games are typically either Passion-aligned or Lust-aligned.  Basically explains if they prefer to be more passionate or wild during intimacy

Thank you for such a detailed list of bugs/suggestions!  At the moment, I don't intend to update House Chores any further but if that changes, I'll take another look and see if there's more that I can improve!

Thank you for the clarifications. I will take another look in the following days and update my feedback post accordingly.
It's always nice to see a project finished but I'm going to miss the new content updates. I will keep waiting to see these characters again sometime in the future, especially Emily. :D

Original post has been updated for v1.2.1.

  • Issues have been added.
    • Interactions & Transitions: You are asked to type in a name for Linda at the very start of the game twice in a row.
    • Interactions & Transitions: Time doesn’t advance with most variations of the v1.2.1 epilogue scene.
    • Graphics / Display: Part of Emilies floatie in the pool party is missing.
    • Text: Typo at the end of the nighttime pool variation of the v1.2.1 epilogue scene.
  • Issues have been changed.
    • Graphics / Display: Location change when continuing the "admiration" scene with Linda in the maid outfit in the day.
    • Graphics / Display: Missing text box when arranging a date night with Julie in the morning.
    • Text: Variables n[11] and n[12] sometimes not making sense when they’re set to "me" has been reworded.
  • Addressed / fixed issues have been removed.
    • Continuity: Interactions in earlier scenes not reflecting the current relation with that character.
    • Continuity: Multiple instances of characters not responding to story progression with other characters during scenes (especially worrying about being caught by others even after already being found out)
    • Graphics / Display: The "admiration" scene with Linda in her maid outfit in the day showing the wrong clothes. Finishing this scene without a full scene not updating the dining room graphics correctly even though time advances.
    • Graphics / Display: Dialogue box and info box errors when talking to Emily directly after being caught by Linda.
    • Minor issues: Character info being outdated and/or inconsistent was removed due to clarifications by the developer.
    • Minor issues: PC’s relations to the women being unchangeable when their relation to the PC was a specific word.
    • Minor issues: Complete absence of Linda’s husband has been removed due to lack of importance.