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miniMIKE a WIP platform game for the C64

A topic by syntaxerrorsoftware created Sep 27, 2018 Views: 1,077 Replies: 3
Viewing posts 1 to 4
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Hi all,

I wanted to introduce you to my WIP platform run-n-jump game I'm trying to make for the Commodore 64 computer in assembly code using Kick Assembler and Visual Studio:Code.  It is currently called "miniMIKE" as he has been shrunk down and will run around levels.

I have only started, but have my little character "Mike" running, jumping, falling, and colliding with some blocks at the bottom of the screen .  It includes sprite animations which look pretty smooth and just this progress makes me very excited for my first assembly code game on the C64 :)

I'm still not sure of my plans, but as I love ninjas, I think I'm going to also make him be able to run up walls and throw exploding kunai knives :D


You can also follow my progress on Twitter (twitter.com/syntaxerrorsoft) under #miniMIKE #c64 :-)

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I'm currently debugging the physics in miniMIKE and getting frustrated, I am so close to getting it right but not there yet...I will persevere :)

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I haven't forgotten about minMIKE, but due to unknown bugs, I'm taking a break and working on a Pascal -> 6502 compiler that I might be able to use to create miniMIKE instead :)

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I've finally posted an update about minMIKE!! I've gotten the collision detection bugs all fixed now and am experimenting with some level graphics.  He can run, jump, wall walk and wall slide! :)