Thanks for the kind words! After I finish my current project Hexed, I will get back to miniMIKE :)
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I would love to see source code for this game as a learning experience, even if it was in C 😊 I have also made a 3d game for the c64 using a c-like language and a random generated maze, but there were no monsters and you only walked around. Mine used petscii graphics too.
If I made a game where two characters were jumping around the screen (either static or scrolling) throwing "blasts" at each other to inflict damage, would that count as a fighting game for this compo?
1. If I use generated content from VecMaker on products like T-shirts, prints, etc. for example, am I able to sell them (including pre-existing content)?
2. If I buy VecMaker, is do I get life-time upgrades without paying more?
Hi SeinRuhe, I have purchased this tileset and converted it to Commodore 64 format. Here is a video of some of your tileset in action in a platform game called miniMIKE I'm writing for the C64 :) I made my own water animation, but am still using some of your other tiles...
Thanks for the reply mate. I was wondering as we have a Brother Scan N Cut machine at home that can take SVG files and cut them out. I thought I could use your program to design some images and do that if it exports as SVG...
Also, does the export pixelate the image badly like the helmet export screenshot suggested, or does it keep the angled vector lines as best as it can in the final PNG file?
If not, I would have liked SVG export to keep all the nice angled lines :)
I've finally posted an update about minMIKE!! I've gotten the collision detection bugs all fixed now and am experimenting with some level graphics. He can run, jump, wall walk and wall slide! :)
I wanted to introduce you to my WIP platform run-n-jump game I'm trying to make for the Commodore 64 computer in assembly code using Kick Assembler and Visual Studio:Code. It is currently called "miniMIKE" as he has been shrunk down and will run around levels.
I have only started, but have my little character "Mike" running, jumping, falling, and colliding with some blocks at the bottom of the screen . It includes sprite animations which look pretty smooth and just this progress makes me very excited for my first assembly code game on the C64 :)
I'm still not sure of my plans, but as I love ninjas, I think I'm going to also make him be able to run up walls and throw exploding kunai knives :D
You can also follow my progress on Twitter (twitter.com/syntaxerrorsoft) under #miniMIKE #c64 :-)