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syntaxerrorsoftware

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A member registered Sep 17, 2015 · View creator page →

Creator of

Recent community posts

Nice! I'll have to add a controller menu too (can already pick keyboard, kemptson, Sinclair 1 & 2 inputs via a single constant when reading the controller inputs).

Hi, I just sent you a present via e-mail :)

How can I contact you?

Can I contact you?

It's identical except disk version isn't instant load and has loading screen.

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I appreciate you supporting my humble game via the boxed version, but you'll have to purchase the digital download to get the cartridge version...I can't really justify giving away the full game at this point in time 😔

I could, but I can't figure out what software(s) I can use via command line to create a disk or ROM image from a msx binary...

I've added Spectrum Next support now, including the nextreg, nextrega assembly commands AND Pascal macros to support the same instructions via Pascal...

I'm actually trying that right now lol 😂 😂

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Awesomesauce mate! Loving the updates with details like this!

NOICE! 👌

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I'm still working on it, just life has gotten in the way lately.

Thanks for the kind words mate! 😊 😊❤️ If I had the ram left I would have gotten an in-game tune too 😁 I really enjoyed crafting ROGUEish! Rogue64 and Rogue Craft inspired me to get cracking with doing my own version. Rogue64 is why I did 25 rooms per level... seemed a good size.

email sent...

Hi! The demo only has 2 levels, the old sid tune, less SFX, and no rotating projectiles for extra polish. The rest of the game play is identical. I'll contact you via your email 😊

AWESOME! Glad you like it...it was fun AND hair pulling to make it lol 🤣 

Thanks mate, you rock!! Playing for two hours, glad you enjoyed it!

Thanks mate, you rock!!

haha thanks!! :)

Hi, did you end up doing a review for the CEO-MAG? 😊

It never ends until you do 😁😁

Level 15?! Wow...I've not gotten that high myself lol 😂 how long was your play session? I'll have to try again...

Thanks for the kind words mate! :)

I agree that a bow can feel OP sometimes, especially at the beginning (if you get a good attack value initally).  As the enemies get more numerous, and more HP, then you can get overrun...having to do melee attacks instead, putting you at a disadvantage then...bit of a balancing act :)

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That looks great! Has similar vibes to Night Knight I believe ❤️❤️❤️

Night Knight - usebox.net https://share.google/0yRwMMFFLpvhGikhn

Don't forget to buy better weapons/armour in the shop. Also a bow lets you attack from a distance in look mode as well as adjacent in move mode. Using look mode also lets you know which monsters might need attacking next from their stats. Thanks for playing!! ❤️❤️❤️

A good effort 😁

haha! glad you like it! :)

I got the creatures from @kirai_s on twitter, they were very cute!

I don't think so right now due to Trump and the tarrifs

AWESOMESAUCE! Thanks mate 😁 

Awesome!!! Thanks for the love :)

Awesome mate, thanks! :)

A very nice concept, kudos 🤜🤛

Thanks for the feedback mate ☺️ I didn't have much room left so couldn't add anything else, but it gives me food for thought for improvements 👌

Thanks so much for the kind words mate!! :) I would love to keep working with you and your team for future projects!

Thanks mate! 🤜🤛❤️

Hi leafo, I tried this today with my game (syntaxerrorsoftware.itch.io/ROGUEish) but the free demo file didn't seem to show for some reason...any ideas?

If you didn't see my devlog post, you can now purchase the digital version too ❤️

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I'm going to make the $5.99 digital versions (tape, disk, prg) available from 31st October to coincide with shipping of the physical versions (the publisher's suggestion).

I need to check with the publishers as to when I can upload them to my site first for "simultaneous release" with the physical versions.

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I saw some photos via email during proofreading, but didn't know it was on their site for pre-order yet ❤️