This is awesomeness! Any chance of renaming the individual sprites to proper frame-ordered names instead of hex codes, and having them in a single folder for each type (sprDagger_Attack_Down_A for example)? It's a bit confusing right now...
Recent community posts
Hi, I tried SpriteMancer on my Microsoft Surface 5 Pro today, and found that all the fonts are very very very small, and I had trouble reading them. I've not had an issue with other programs and their font sizes...any ideas?
I would love to see source code for this game as a learning experience, even if it was in C 😊 I have also made a 3d game for the c64 using a c-like language and a random generated maze, but there were no monsters and you only walked around. Mine used petscii graphics too.
If I made a game where two characters were jumping around the screen (either static or scrolling) throwing "blasts" at each other to inflict damage, would that count as a fighting game for this compo?
1. If I use generated content from VecMaker on products like T-shirts, prints, etc. for example, am I able to sell them (including pre-existing content)?
2. If I buy VecMaker, is do I get life-time upgrades without paying more?
Hi SeinRuhe, I have purchased this tileset and converted it to Commodore 64 format. Here is a video of some of your tileset in action in a platform game called miniMIKE I'm writing for the C64 :) I made my own water animation, but am still using some of your other tiles...
Thanks for the reply mate. I was wondering as we have a Brother Scan N Cut machine at home that can take SVG files and cut them out. I thought I could use your program to design some images and do that if it exports as SVG...
Also, does the export pixelate the image badly like the helmet export screenshot suggested, or does it keep the angled vector lines as best as it can in the final PNG file?
If not, I would have liked SVG export to keep all the nice angled lines :)