Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

syntaxerrorsoftware

118
Posts
4
Topics
278
Followers
236
Following
A member registered Sep 17, 2015 · View creator page →

Creator of

Recent community posts

I'm glad you're excited! It's up to when the publishers finishes their part, the physical formats...I'll release my digital then...they are working hard on it 😊

Hi 😊 I'm thinks of a price around $5.99 which is between Rogue64 and RogueCraft...seems fair... There will be a physical disc/tape too

(1 edit)

I appreciate the donation, but it said on the main page that the full game will come out later this month...I can do a refund if you want?

Cool! Thanks :)

Thanks for the update Monte!

I'm using an illegal screen mode for my bit of screen to hide the vertical scroll update too. I think I have my timing incorrect though. I can do full screen scrolling just fine but not with the HUD split. Are you using double buffering like me for the screen ram? What vertical positions are you doing the raster splits at? Maybe we could chat via X or similar?

Awesome! I'd love to know how you are doing the non-scrolling HUD part at the bottom, I'm having trouble doing similar in my game miniMIKE.
I have a raster split, but it's not working properly...

I'm not sure how to do a camera or compensating for sprite to map collisions when the hardware scroll has changed either :( Any tips/hints would be great!

I'm not sure yet, but I guess similar to what other products on their site already. Also there is supposed to be a Disk version now too!

I haven't 100% decided yet, but I was thinking of $5.99, which is partway between the Rogue64 and RogueCraft prices, which seems a fair price to me...

It IS an awesome tune!! I'm working hard to get miniMIKE finished :)

Thanks for the video and the write-up! ❤️❤️

Yes indeedy mate :)

I'm currently trying to get vertical scrolling into the levels :) The rest is pretty much working...

THANKS!!!

You should try the game again, but remember you can use the bow from a distance when in look mode...much safer! :D Also, when doing melee attacks, remember to have a sword if you don't have a bow, also much easier haha

Cool beans!! Thanks so much for the coverage mate!! Appreciate it!!

😁😁 you are not an idiot, and I've already added a confirmation to the game 😊

YES! ❤️

I don't have a datasette either...sads...I need one too 🙂

Thanks! Nordischsound did an awesome job with the Sid tune!

It looks like I've now finished ROGUEish, so I'm gonna redo miniMIKE ❤️

Sorry, it was the publisher's choice of physical

The plan is a physical tape version, old school! :)

Here's a taste of it!
https://www.youtube.com/watch?v=w2wPx5EflVE

Thanks to you, nordischsound has crafted me a new SID title screen tune, and it will be in the final version of the game!

Thanks for the kind words and the ideas 💡 if I could crawl back more ram I'd do a larger level with a scrolling Minimap...

But you have infinite time when it's your turn to plan your next move 😉

Thanks mate!! 🙏🥂

Thanks for the input. It's doing a lot of processing during the player's turn as well as input checking, it's probably not going to be right when you move the joystick each time that you move.

Why do you want the enemies to move shower? It's a turn-based game, it would show things down too much...

Wow! Thanks for the write-up! 🤜🤛🥂

It's pretty much finished now... Mainly waiting on the new Sid tune. PS. I've just updated the demo to match the all the new features of the full version!

AWESOME! Thanks :)

Hi, sorry I meant your attack range is there in the HUD ("circled" in red). The one I mentioned previously is the range from you to the cross-hairs! You can attack any creature within your range in the HUD if in look/attack mode :) If you are in move mode, then melee attack ranges only; 1 square adjacent (N, S, E, W)

That looks awesome, as expected! :)
PS. what cartridge format is it, Magic Desk?

Right now, a bow always has the same attack range; 4. You can always see your attack range in the HUD next to the small crosshair character.

Swap between move mode and look/ranged attack modes by holding down the fire button. It's mentioned in the document 😊 hover over an enemy (in range) and it will show a sword in the crosshair... You can then attack with fire button.

Nice!

Cool...I'll have to see if anyone wants to host my ROGUEish demo on their BBS then...

Thanks! Please try it again, but selecting Y to accept weapons, armour, etc... Much easier 😁😁

THANKS!! 🙏 😊❤️❤️❤️❤️

THANKS!! 🙏 😊❤️❤️❤️❤️

Thanks so much for your awesome, kind words mate!! As for NTSC compatibility, how does that work? Do I skip a frame of music/animation for one frame every 5 or 6 frames? Can you give me an example of how I might do this please?

Cool, thanks! 🙏