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syntaxerrorsoftware

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A member registered Sep 17, 2015 · View creator page →

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I don't have a datasette either...sads...I need one too 🙂

Thanks! Nordischsound did an awesome job with the Sid tune!

It looks like I've now finished ROGUEish, so I'm gonna redo miniMIKE ❤️

Sorry, it was the publisher's choice of physical

The plan is a physical tape version, old school! :)

Here's a taste of it!
https://www.youtube.com/watch?v=w2wPx5EflVE

Thanks to you, nordischsound has crafted me a new SID title screen tune, and it will be in the final version of the game!

Thanks for the kind words and the ideas 💡 if I could crawl back more ram I'd do a larger level with a scrolling Minimap...

But you have infinite time when it's your turn to plan your next move 😉

Thanks mate!! 🙏🥂

Thanks for the input. It's doing a lot of processing during the player's turn as well as input checking, it's probably not going to be right when you move the joystick each time that you move.

Why do you want the enemies to move shower? It's a turn-based game, it would show things down too much...

Wow! Thanks for the write-up! 🤜🤛🥂

It's pretty much finished now... Mainly waiting on the new Sid tune. PS. I've just updated the demo to match the all the new features of the full version!

AWESOME! Thanks :)

Hi, sorry I meant your attack range is there in the HUD ("circled" in red). The one I mentioned previously is the range from you to the cross-hairs! You can attack any creature within your range in the HUD if in look/attack mode :) If you are in move mode, then melee attack ranges only; 1 square adjacent (N, S, E, W)

That looks awesome, as expected! :)
PS. what cartridge format is it, Magic Desk?

Right now, a bow always has the same attack range; 4. You can always see your attack range in the HUD next to the small crosshair character.

Swap between move mode and look/ranged attack modes by holding down the fire button. It's mentioned in the document 😊 hover over an enemy (in range) and it will show a sword in the crosshair... You can then attack with fire button.

Nice!

Cool...I'll have to see if anyone wants to host my ROGUEish demo on their BBS then...

Thanks! Please try it again, but selecting Y to accept weapons, armour, etc... Much easier 😁😁

THANKS!! 🙏 😊❤️❤️❤️❤️

THANKS!! 🙏 😊❤️❤️❤️❤️

Thanks so much for your awesome, kind words mate!! As for NTSC compatibility, how does that work? Do I skip a frame of music/animation for one frame every 5 or 6 frames? Can you give me an example of how I might do this please?

Cool, thanks! 🙏 

Thanks mate! :) The plan is to have a simultaneous physical/digital release...

Thanks for the kind words! :)
The bow has a longer range (is an advantage), but usually less damage, and you have less defence (no shield), so it's a balance.
All the weapon "magic" features are explained in the .pdf file, do you feel I should add more there (not sure what though)?

😁😁 regarding the title music, that's mine lol 😂 (you could always hit fire 😅). I've not done any music before, so my apologies, and I not gotten anyone make a tune for me...

Hi, I just confirmed in VICE that the same fire button works to get you back to the title screen after the "you have died message" showing [OK] comes onto the screen.

No, itch.io is not a BBS. There might be a way to use a modem and modern software to download from itch.io onto a C64, but I don't know about that at all. Sorry.

I would have to upload it to a BBS someone was hosting to allow you to do that.

Also, the full game will be a PAID download, not free...only the demo is free.

Thanks for the kind words about my humble game!! It will be released right here on this page when done (hopefully soon) :)

It is the same (some tiny changes since), they wanted the demo for the cover disk :)

What an awesome writeup, thanks!!!! Bows...

I'm afraid the BEEP initial music was my creation lol I doubt it's going to change :D I could reduce it's volume a little?

After dying, press fire again (port 2) to go back to the title screen...

Email sent ☺️

Thanks chief!! :)

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When it's released here ☺️☺️ hopefully soon :D

I'm unsure, maybe WINE would run it ok?

Here's a mockup for the c64 using extended character mode...

😁😁 thanks 👍 PS...is the source code available (digital version instead of the magazine scan?) I'd like to examine it and see if I can make a C64 version...

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Looks cool mate :)

EDIT: OMG! It's bloody hard lol...I think you move way too quickly between wires and have to move again to line up with a Sparx wire.  I wonder if it would be easier to make up/down move to the previous/next wire that contains a Sparx and not to a blank wire?