In AI HAVE FEELINGS? a bunch of robots (you!) get sentimental on the journey of a battery time. This is a roleplaying game guided by prompt cards and a twist with feeling: your reaction to the prompt is an emotional one decided by the outcome of the roll of a die. The goal is (what else?) to tell stories together.
Unearth a hidden robot rebellion, rescue the remains of humanity, hunt for a mystical MacGuffin or simply buy a fancy new pair of socks - always do it with feeling in AI HAVE FEELINGS?.
https://rommelkot.itch.io/ai-have-feelings
This is my first tabletop game I designed and illustrated. I wanted to make an accessible roleplaying game guided by prompt cards, but the idea of adding feelings that guide your reactions sparked this project.
This is the first (printer friendly, don't worry) version of AI HAVE FEELINGS? and it is in need of playtesting and feedback. I am very curious to know what works and doesn't down. Thank you for playing!