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rommelkot

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A member registered Mar 15, 2020 · View creator page →

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Wow, I love this! You've certainly created the perfect vibe for the game (and thanks for checking out my Instagram). 

The way you describe the monsters and activities is so in sync with the vibe of the institute. Touching slime without thinking, telling the janitor to keep an eye on the dancing demons, the fun self-nailing nails and low-key checking the pictures for life: it's just perfect!

Also a massive thanks for your feedback on the rules file. I have updated it with tables only for the WASTE and WORK options and an extra table for explaining the iconography in a few words. I think it definitely works better this way, but I may still update it in the near future.

Thanks for playing!

Thanks for your eye for detail. I've corrected the word in the newest version of the rules file.

Hey! Thank you so much for sharing your thoughts about the game. I'm glad you enjoyed it and could picture yourself in the vibe.

Yes, running out of icons to cross out ends the game. The approach I was going for is to choose WASTE or WORK depending on how much coffee icons or boss icons you have left. So if you're running out of coffee (because you had to reroll a lot during WORK), it's better to go for the die representing WASTE (risking crossing off boss icons instead of coffee icons if you have to keep rerolling).

Anyway, thank you for giving such focused feedback because that means I didn't explain the concepts properly or there should be more icons preventing the game from ending early. Have fun during your next session!

Thank you for the kind words!

In AI HAVE FEELINGS? a bunch of robots (you!) get sentimental on the journey of a battery time. This is a roleplaying game guided by prompt cards and a twist with feeling: your reaction to the prompt is an emotional one decided by the outcome of the roll of a die. The goal is (what else?) to tell stories together.

Unearth a hidden robot rebellion, rescue the remains of humanity, hunt for a mystical MacGuffin or simply buy a fancy new pair of socks - always do it with feeling in AI HAVE FEELINGS?.

https://rommelkot.itch.io/ai-have-feelings

This is my first tabletop game I designed and illustrated. I wanted to make an accessible roleplaying game guided by prompt cards, but the idea of adding feelings that guide your reactions sparked this project.

This is the first (printer friendly, don't worry) version of AI HAVE FEELINGS? and it is in need of playtesting and feedback. I am very curious to know what works and doesn't down. Thank you for playing!