Do you want to become a serial killer in this point & click adventure game? Well you're more than welcome to check the final release day for the game in September 2023. Other than that, I've created a new trailer, refreshed the game's page on Steam and itch.io with new screenshots and features stuff, and updated the game's demo.
Adventure game?! A serial killer?!
The player will follow a serial killer through the eyes of his own conscience. He will become a spectator to his horrific acts of murder and loss of control. You are also confronted with different perceptions and interpretations of the killer's inner world, but he is struggling to understand what is happening around him. You, as the conscience, will have a limited area of control at first, but due to the "right" choices you may (or may not!) make, you will be much freer.
There are three character roles - the conscience, the serial killer character and the inner voice, ie. The Whisperer. Each role will in its own way control the game - its mechanics, the main character's actions and direction in the story going forward, while also uncovering specific memories and traumas. The Whisperer is the killer's manipulator.

The main purpose is to force the serial killer to self-realization of doing evil. With the help of various subconscious puzzles, environments with the search for various objects, fragments of memories that represent specific motives in his life. Thus defeating the Whisperer.
- Gametime over 5 hours.
- I offer plenty of alternate endings, however, it all boils down to a single game ending.
- Minor side paths to solve specific segments of the game.
- Certain game segments can even be skipped at the cost of harder gameplay difficulty.
- Bonus content in the game settings will offer other interesting tidbits and trivia to add variety (Cheats, Score...)
- The game contains violent scenes, murder and suicide themes, dead bodies and light nudity.
- All in English and Czech language.

The time is slightly distant, although, to be honest, the game is almost done. This is mainly due to marketing the game over the summer, and of course various bug fixes and adding small details and such. Speaking of the author's diary, what am I missing from the game at the moment?
- Clearer in-game help. I know how to do it, in what way. I'm on it now.
- Improved orientation in space. It's a pressing issue that's difficult to resolve, but I want to tackle it.
- Lots of fixes from feedback I'm getting in many ways. I'm sure I'd elaborate it more specific many times over in later updates!
- Minor details - in-game scores (bizarre, I know), alternate paths and more extensive in-game interaction, different menu options, more cheats and integration with Steam achievements.
- New better demo!
Not much in the end result and the time ahead is very sufficient! I want to interact with you on many levels and communicate many insights, decisions and so on from my position as an indie developer. Feel free to feel free to ask anything!
Steampage and itch.io links for more stuff to see!
For now, that's all from me. Thank you very much for your attention, ahoj!