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2D Game Development: From Zero To Hero

A collection of the community's knowledge on game development. · By Penaz

Thanks! And I've done a little to promote your book

A topic by gingerbeardman created Jul 09, 2023 Views: 129 Replies: 1
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I just found your book when looking into implementing some standard computer science things like queues in Lua. It’s an amazing piece of work you’ve created here.

Also, I have promoted it on my Twitter and also within my game dev circle (Playdate, using Lua).

Best of luck with your future endeavours!



Thank you for your kind words, I'm glad this book can be of any help to anyone, I'm endlessly thankful for your promotion too!

I admit that the Lua version is the newest edition, and definitely the most "rough around the edges" one. It definitely needs a glance-over and it may have mistakes too (I'm handling Lua, Python, JS and C++, plus pseudocode alone).

Lua isn't really an Object-Oriented programming language, but it has huge metaprogramming capabilities which make "class-like things" possible. There are languages like Moonscript which feature classes and compile into Lua, which could be interesting too.

If you end up finding any mistake, or have any kind of suggestion, feel free to hit my up here or on GitHub/GitLab. I'll try to respond as quickly as possible.

Thank you for the good luck, my best wishes to you too!