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Journaling / Map-making tabletop games/activities that can be used in an ESL context

A topic by Sorrynametaken created Jul 07, 2023 Views: 426 Replies: 1
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Recently I did a test run of using Alone on a Map with some intermediate ESL students. I liked the idea of the students having a "product" at the end of an activity. In that first attempt, I "pre-drew" the prompts and put them into a Powerpoint Presentation. In small groups, students added items to the grid of their map. After giving them a few prompts, I had them follow the "finishing up" steps to use their own intuition/logic to fill out the rest of the map, then pick out some notable features to share with the class.

 I will have another chance to try this with another group of students. This time I will have them create a more clearly defined "map key" to go along with their map.  I will have some large chunks of time(1 hour, short break, then 1 hour) to work with these students in a relatively relaxed setting for a few days.  There will probably be 10 to 12 of them. I will be doing some more typical jig-saw(I have this information; You have that information) activities and role-play dialogues(shopping/restaurant, etc...), but since I will have these big chunks of time, I'd like to try integrating some different activities, especially ones that result in a product.  I'm considering something like Magizoology to complement introducing animals along with habitat/diet, etc...  I'm also considering something like Evergreen Wilds to practice describing past experiences and problem-solving.

Itchio has a ton of these "solo journaling games" and other outgrowths from the TTRPG community and I know there is a lot of cool stuff out there. What are some other tabletop games/activities that could work well for this context?

Moderator(+1)

I wish I had more time to actually explore everything that's been put out over the years. It's a veritable trove. But most days I have a hard enough time just getting out of bed, and it's not like there's often an opportunity to actually play these games - they end up being more like ... mental artifacts, I guess. I wrote one of these several years back. It's called Passage and is basically a prompt generation engine for a solo adventure / dungeon crawl / divination. It doesn't really have a built in setting or theme, but tends to work pretty well for solo runs comprised of short actions or scenarios. There are probably some community copies still on there, but if not, you can let me know and I can hook you up. 

I used to be an ESL kid, back in the olden days. I don't really remember much of what we did in class, to be honest, but I certainly wish it was more along the lines of tabletop roleplaying games. Maybe then I'd actually remember. To be fair, at that age one doesn't stay in ESL for very long. The combination of pressure and immersion is one hell of a drug. I think I was fluent in something like three months after touching down on American soil for the first time. But, you know, you have to finish out at least the semester, so I am pretty sure it got real boring after a while. A bit of gaming could have livened it up.