Let me first introduce myself: I am an 3D artist. Kind of. I am not a programmer. I am in a team of a indie company. I learned very much until now. But even if i make my own models, Asset Forge was on my watchlist and i couldn´t resist anymore. I am working primarily with blender, the beast in itself in combination with substance painter (from the first version on, until now). Now i got the very crazy idea, to make a game by myself, to let the fantasy flow (had to). Because i know how much work it is, even with a team, i am searched already for some time (and probably) money safers. Asset Forge is one of them and even if i find out, it is just not right for my project, i could do something good to the Kenney universe ;) (the name itself reminds me of Kennywood, everytime i am reading it, which is a good thing!)
My targets are Armory 3D (because it´s awesome) and Unreal Engine 4 (because it´s awesome, too).
It was a long and stoney way to find the right engine. I could not yet decide which one, so i will try it out - in both.
Aside of "my first (small and simple) game", i started a blog, to help others out and having a diary.
Especially for beginners which are having less or no experience in this genre. I have the feeling that Asset Forge will fit into my pipeline perfectly. It looks good, it is intuitiv like no other software i used recently and it is great for beginner and advanced builders (like a rollercoaster tycoon for real games xD). And to build something is also very much fun (which is an very important part, too). The ability to import your own blocks and even some basic texture abilities are great on top.
Thank you, Kenney! This one is unique and accessible + affortable == awesome! I am excited to push some boundaries with this one :D And i am also excited for 2.0! Let the blocks "roll!" ;) Greetings.