Super Potato Bruh is a bullet hell platformer. It's heavily influenced by Super Mario Bros, Super Meat Boy, and Geometry Dash (due to the way levels are learned), although it's not influenced by a particular bullet hell. I'm hoping for a release next week and an announcement trailer on Saturday, but I'm a little bit behind on some stuff.
I've been getting some mixed opinions on the difficulty of the game.
Does this look fine or should I tone back the difficulty? (This is from the final level of World 3 out of 5)
For reference, here's the final level of World 2:
This game falls into a weird niche. The closest thing I can think of to a game in the niche would be I Wanna Be The Guy, but games are still drastically different.
I've still got a lot of work to do if I want to release next week. I haven't even started the SFX yet and I'm only 60% done with the level creation.