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Sew Lovely Demo - Action packed sewing! (PC download)

A topic by Rocket Simp created Jun 28, 2023 Views: 438 Replies: 12
Viewing posts 1 to 7
(2 edits)


Hi, Sew Lovely is inspired by Pokemon Rangers, you draw circles around enemies to defeat them while dodging their attacks.

Check out the game's page here

This game has a very quick gameplay loop so it wont take you long to get a grasp on the game overall. I am gathering feedback to adjust the difficulty and overall flow of the game. I am not sure what people will love or hate yet and would like to see if people can play most of the game independently. Overall I want to improve the game to make sure players can finish the game :)


(+1)

I tried liking this game, but I can't. I played on chill because "normal" was too frustrating.  I made it to lv 16. The game is a frustrating mess of dealing 1 or 2 damage until I win. I may suck at this game. I don't want to be good at it. I love the concept and the music and the art. the game is not fun. I feel powerless most of the time. David fighting three Goliaths at the same time. I wish I had more control over the game.

Thank you for trying and I am sorry it gave you a rough time. People are finding the game difficult and I think it is a mix of high health enemy groups and the fidelity of drawing circles making it difficult to deal high damage. 

It might be worthwhile that I look into alternate tools/ ways to attack for the player that still resonate with the game so there are more options for the player to fight back in addition to nerfing many of the levels. I appreciate you sticking with the game to level 16 and can understand why the game would get frustrating :) 

嗨,你好我想确认一下你是真人么

(1 edit)

Hey. I am looking for more feedback for Sew Lovely after latest game update. The update focused on making the game easier and more accessible as most of the feedback I got was aimed at the difficulty. I would love to see if I am heading in the right direction with the changes I have made. So let me know how challenging the game is during your playthrough will be great.

In the update I made reduced enemy stats and increased the level timer while introducing a slow-motion ability for easier sewing 


Some slow-motion game play

I will also be doing bigger changes to make the game easier down the line. The current issue is the drawing mechanic can get frustrating for players. Link to game

(+1)

Hi, I tried the game out and for some reason I'm completely unable to draw a circle. Not even a second after I start holding down Left Mouse the bar at the top center of the screen runs out and my line (assuming I even had the time to begin drawing one) dissapears, even in Chill mode. This did happen to me in both the newer and the older versions of the game, though, so it might be an issue on my end.

Also, I've noticed the "Retry level?" menu is very buggy. Pressing Restart or Menu doesn't seem to actually close the level, which leads to the tutorial and the game over screen overlapping with themselves or the main menu respectively, and for some reason the button shows up in the "Change thread" menu as well, where pressing Restart will start the first level while the menu is still visible. And on a related topic, I think there should be a Quit button somewhere in the main menu so it's easier to close the game.

That said, I do think the concept and the artstyle are pretty nice, and from the gifs you posted the gameplay looks interesting without the first glitch. I hope this feedback helps.

Thank you for trying the game! It's unfortunate and strange what happened here. I am grateful you tried both versions. 

Sadly I can not reproduce this and other people can play it fine. But this will be something I'll investigate on other devices for sure (since its slightly completely game breaking)

And thank you for spotting the issue with the menu button. I think it mainly occurs during the tutorial but I will need to check it out and write it down :) 

Really appreciate the feedback despite facing a big issue! And I will add that quit game button :)

(1 edit)

Hello!

Your game, Sew Lovely, is sew lovely to play! Be-weave it or knot, my disbelief is hanging by a thread!

okay that's enough...

But yeah, it's pretty fun! The concept, art style, sfx, and mechanics are all pretty cozy and fit the mood well. I played Pokémon Ranger as a kid, so my first instinct was to just infinitely draw circle after circle around the enemies without any strategy (it... didn't work lol) T-T

I played on normal difficul-tea and didn't use any slowmo, and it took around 45 to 60 minutes to complete all 25 levels (the hide-and-seek level was painful but doable in about 5-6 tries). The overall difficulty isn't too bad, some levels are definitely harder than others, but it could maybe be toned down by these two things:

  • The wall restrictions are just a bit too harsh for my taste; Some of the enemies get too close to them for their boundaries. It's a nitpick, nothing game-breaking :)
  • The recovery from hitting obstacles is a little long, especially when I'm about to get the last one and the timer is actively ticking down. I've narrowly escaped failure before, with like .6 seconds left (it made me feel like a BOSS), but I'd just prefer to get right back up and in the game after hitting something. Just a personal thing!

Overall, I really liked this one! I'm a Pokémon fan at heart (just look at my game and my pfp), so it had a nice little nostalgia element for me. This would make a pretty addictive mobile game too, as mentioned by another user iirc. Keep it up!

(also why were there no knights in the "bump in the night" level like boos and knights fit perfectly with the pun whhhyyyyyy)

Sorry it has taken me a while to respond. Needed for a worthy reply (especially for that wordplay)  :) 

 I am glad you enjoyed the game and were able to finish it in spite of the rough difficulty. That Hide-and-seek level is bit of a monster I have realized and it will be changing soon. It means a lot to me that you stuck with the game and had a great time, reminding players of Pokemon rangers is a massive win for me 

For your bullet points, I have fixed these issues in a work in progress update. Enemies now bounce off walls so they are always a good distance away from the wall and Boo's hazards are removed so they wont present such a cluster-fu... :)

Its very true Bump In the Knight should be for Boos and Knights. You are so right...Better find a witty pun for pins and ghosts 

I will need to check out your game soon :)

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Excellent! Your game fixes and your wordplay!

And please do check out Grass Elemental, that would be amazing! Comment on the game page if you like it, rate, all that good stuff ;)

(I literally just thought of "Pinnie the Boo" for the ghosts and pins and just... wow lol)

Will do. I'll play it when I have a minute :)

Winning the Boo. Oh noo aha 

Hey! I have a new update for Sew Lovely and I am after feedback for the state of the game. If you fancy trying it I am interested in;

  • Difficulty of the game 
  • State of AI, which enemies enjoy and hate
  • What do you think of the new push ability

This updated added in the push tool. When you sew into enemies or hazards you can push them around and interact with the arena. This has helped me change up a lot of the AI and so I have implement changes to the enemies which need  a review. Lots of changes can be found in the dev log 

I would love to hear any feedback on the game and am curious whether the game is a lot easier now after the changes I have made. Try the latest version here


(1 edit)

Hi everyone. Back with another game update after taking a break. In this update I have added environmental items, a strike system to help you pass levels and and overall improvements to the game. The update has focused on the environmental items, allowing you to be more creative and defeat enemies without sewing them up.

Throwing glitter bombs and button skulls

Throwing a pommel

Put enemies to sleep with pillows

These new items can be sewn or thrown for different effects. You have so many new tools to defeat enemies. 

I am most interested in how far players make it through the game. A lot of people have struggled with the difficulty of the game, these new items along with the strike system should make the game much easier, some things I am looking for;

  • Is the throw system feel intuitive? (easy to grasp)
  • Are the environmental items fun and easy to use?
  • Did the strike system (losing 3 times) help your play through?

Thanks for reading. Any feedback and input on the game will appreciated :) 


Link to the new update