So after about 3 months of absorbing Unity tutorials, I decided it's time to actually make my first game. My main goal for this is to set up a project and actually finish it without letting myself be distracted by other ideas, of which I have plenty.
Scope: I do understand the importance of setting realistic goals, so I'm aiming for a short (5-10 min) walking (or in this case: diving) simulator. The inspiration mostly comes from binge-watching videos on YouTube of people getting lost/stuck in caves, people diving shipwrecks, and stuff like that.
Here's a basic plot:
In the aftermath of a devastating environmental catastrophe, suspicions arise regarding a flooded mill on the outskirts of a small town. Rumors suggest that hazardous chemicals were mishandled within the mill, potentially posing a significant threat to the surrounding ecosystem.
Unable to determine the truth due to conflicting water sample results, the authorities make a crucial decision—to dispatch a professional diver to investigate the submerged mill and uncover any signs of dangerous materials.
A simple character controller is already implemented, and I'm currently building the game world.
I'll update this regularly to keep myself motivated and responsible. See you :)