Amaya: Maiden of the Storm is now up!
It's been a very busy nine days. D4yz and I have wrung out every spare minute of our evenings and weekends to put as much work into this as possible, and the result is a short, but very sweet, platformer.
Given that the theme included the word "shrine", and that one of the wildcards was to draw inspiration from real-world mythology, the Shinto setting was a no-brainer. And, having spent a lot of time with TotK since its release, I wanted to have a go at recreating both that style of physics-based puzzle design, and the chemistry system that has the game's different elements interacting with each other in interesting ways.
Hope you'll give it a go! Thanks for reading.
P.S. No, I definitely didn't forget the title of my own game when I originally wrote this post.